#include "intel_buffer_objects.h"
#include "intel_fbo.h"
+#include "pipe/softpipe/sp_context.h"
+#include "state_tracker/st_public.h"
+
+
#include "drirenderbuffer.h"
#include "vblank.h"
#include "utils.h"
_vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
_tnl_invalidate_vertex_state(ctx, new_state);
+
+ st_invalidate_state( ctx, new_state );
+
intel_context(ctx)->NewGLState |= new_state;
}
FALLBACK(intel, INTEL_FALLBACK_USER, 1);
}
+
+ st_create_context( &intel->ctx,
+ softpipe_create() );
+
+
return GL_TRUE;
}