* This copies brw_stage_state::surf_offset[] into the indirect state section
* of the batchbuffer (allocated by brw_state_batch()).
*/
-void
+static void
brw_upload_binding_table(struct brw_context *brw,
+ uint32_t packet_name,
GLbitfield brw_new_binding_table,
- struct brw_stage_state *stage_state,
- unsigned binding_table_entries,
- int shader_time_surf_index)
+ struct brw_stage_state *stage_state)
{
- if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
- gen7_create_shader_time_surface(brw, &stage_state->surf_offset[shader_time_surf_index]);
- }
-
- /* If there are no surfaces, skip making the binding table altogether. */
- if (binding_table_entries == 0) {
- if (stage_state->bind_bo_offset != 0) {
- brw->state.dirty.brw |= brw_new_binding_table;
- stage_state->bind_bo_offset = 0;
+ /* BRW_NEW_*_PROG_DATA */
+ struct brw_stage_prog_data *prog_data = stage_state->prog_data;
+
+ if (prog_data->binding_table.size_bytes == 0) {
+ /* There are no surfaces; skip making the binding table altogether. */
+ if (stage_state->bind_bo_offset == 0 && brw->gen < 9)
+ return;
+
+ stage_state->bind_bo_offset = 0;
+ } else {
+ /* Upload a new binding table. */
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+ brw->vtbl.emit_buffer_surface_state(
+ brw, &stage_state->surf_offset[
+ prog_data->binding_table.shader_time_start],
+ brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
+ brw->shader_time.bo->size, 1, true);
}
- return;
- }
- size_t table_size_in_bytes = binding_table_entries * sizeof(uint32_t);
+ uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+ prog_data->binding_table.size_bytes, 32,
+ &stage_state->bind_bo_offset);
- uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
- table_size_in_bytes, 32,
- &stage_state->bind_bo_offset);
+ /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
+ memcpy(bind, stage_state->surf_offset,
+ prog_data->binding_table.size_bytes);
+ }
- /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
- memcpy(bind, stage_state->surf_offset, table_size_in_bytes);
+ brw->ctx.NewDriverState |= brw_new_binding_table;
- brw->state.dirty.brw |= brw_new_binding_table;
+ if (brw->gen >= 7) {
+ BEGIN_BATCH(2);
+ OUT_BATCH(packet_name << 16 | (2 - 2));
+ OUT_BATCH(stage_state->bind_bo_offset);
+ ADVANCE_BATCH();
+ }
}
/**
static void
brw_vs_upload_binding_table(struct brw_context *brw)
{
- struct brw_stage_state *stage_state = &brw->vs.base;
- /* CACHE_NEW_VS_PROG */
- const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
-
- /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
- brw_upload_binding_table(brw, BRW_NEW_VS_BINDING_TABLE, stage_state,
- prog_data->binding_table_size,
- SURF_INDEX_VEC4_SHADER_TIME);
+ brw_upload_binding_table(brw,
+ _3DSTATE_BINDING_TABLE_POINTERS_VS,
+ BRW_NEW_VS_BINDING_TABLE, &brw->vs.base);
}
const struct brw_tracked_state brw_vs_binding_table = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_VS_CONSTBUF |
+ BRW_NEW_VS_PROG_DATA |
BRW_NEW_SURFACES,
- .cache = CACHE_NEW_VS_PROG
},
.emit = brw_vs_upload_binding_table,
};
static void
brw_upload_wm_binding_table(struct brw_context *brw)
{
- struct brw_stage_state *stage_state = &brw->wm.base;
-
- /* BRW_NEW_SURFACES and CACHE_NEW_WM_PROG */
- brw_upload_binding_table(brw, BRW_NEW_PS_BINDING_TABLE, stage_state,
- brw->wm.prog_data->binding_table_size,
- SURF_INDEX_WM_SHADER_TIME);
+ brw_upload_binding_table(brw,
+ _3DSTATE_BINDING_TABLE_POINTERS_PS,
+ BRW_NEW_PS_BINDING_TABLE, &brw->wm.base);
}
const struct brw_tracked_state brw_wm_binding_table = {
.dirty = {
.mesa = 0,
- .brw = BRW_NEW_BATCH | BRW_NEW_SURFACES,
- .cache = CACHE_NEW_WM_PROG
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_FS_PROG_DATA |
+ BRW_NEW_SURFACES,
},
.emit = brw_upload_wm_binding_table,
};
static void
brw_gs_upload_binding_table(struct brw_context *brw)
{
- struct brw_stage_state *stage_state = &brw->gs.base;
-
/* If there's no GS, skip changing anything. */
- if (!brw->gs.prog_data)
+ if (brw->geometry_program == NULL)
return;
- /* CACHE_NEW_GS_PROG */
- const struct brw_vec4_prog_data *prog_data = &brw->gs.prog_data->base;
-
- /* BRW_NEW_SURFACES and BRW_NEW_GS_CONSTBUF */
- brw_upload_binding_table(brw, BRW_NEW_GS_BINDING_TABLE, stage_state,
- prog_data->binding_table_size,
- SURF_INDEX_VEC4_SHADER_TIME);
+ brw_upload_binding_table(brw,
+ _3DSTATE_BINDING_TABLE_POINTERS_GS,
+ BRW_NEW_GS_BINDING_TABLE, &brw->gs.base);
}
const struct brw_tracked_state brw_gs_binding_table = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_GS_CONSTBUF |
+ BRW_NEW_GS_PROG_DATA |
BRW_NEW_SURFACES,
- .cache = CACHE_NEW_GS_PROG
},
.emit = brw_gs_upload_binding_table,
};
const struct brw_tracked_state brw_binding_table_pointers = {
.dirty = {
.mesa = 0,
- .brw = (BRW_NEW_BATCH |
- BRW_NEW_STATE_BASE_ADDRESS |
- BRW_NEW_VS_BINDING_TABLE |
- BRW_NEW_GS_BINDING_TABLE |
- BRW_NEW_PS_BINDING_TABLE),
- .cache = 0,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_GS_BINDING_TABLE |
+ BRW_NEW_PS_BINDING_TABLE |
+ BRW_NEW_STATE_BASE_ADDRESS |
+ BRW_NEW_VS_BINDING_TABLE,
},
.emit = gen4_upload_binding_table_pointers,
};
GEN6_BINDING_TABLE_MODIFY_PS |
(4 - 2));
OUT_BATCH(brw->vs.base.bind_bo_offset); /* vs */
- OUT_BATCH(brw->ff_gs.bind_bo_offset); /* gs */
+ if (brw->ff_gs.prog_active)
+ OUT_BATCH(brw->ff_gs.bind_bo_offset); /* gs */
+ else
+ OUT_BATCH(brw->gs.base.bind_bo_offset); /* gs */
OUT_BATCH(brw->wm.base.bind_bo_offset); /* wm/ps */
ADVANCE_BATCH();
}
const struct brw_tracked_state gen6_binding_table_pointers = {
.dirty = {
.mesa = 0,
- .brw = (BRW_NEW_BATCH |
- BRW_NEW_STATE_BASE_ADDRESS |
- BRW_NEW_VS_BINDING_TABLE |
- BRW_NEW_GS_BINDING_TABLE |
- BRW_NEW_PS_BINDING_TABLE),
- .cache = 0,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_GS_BINDING_TABLE |
+ BRW_NEW_PS_BINDING_TABLE |
+ BRW_NEW_STATE_BASE_ADDRESS |
+ BRW_NEW_VS_BINDING_TABLE,
},
.emit = gen6_upload_binding_table_pointers,
};
-/* Gen7+ code lives in gen7_{vs,gs,wm}_state.c. */
-
/** @} */