} else {
/* Upload a new binding table. */
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
- brw->vtbl.emit_buffer_surface_state(
+ brw_emit_buffer_surface_state(
brw, &stage_state->surf_offset[
prog_data->binding_table.shader_time_start],
brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_VS_CONSTBUF |
BRW_NEW_VS_PROG_DATA |
BRW_NEW_SURFACES,
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_SURFACES,
},
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_DEFAULT_TESS_LEVELS |
BRW_NEW_SURFACES |
BRW_NEW_TCS_CONSTBUF |
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_SURFACES |
BRW_NEW_TES_CONSTBUF |
BRW_NEW_TES_PROG_DATA,
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_GS_CONSTBUF |
BRW_NEW_GS_PROG_DATA |
BRW_NEW_SURFACES,
const struct brw_tracked_state gen7_hw_binding_tables = {
.dirty = {
.mesa = 0,
- .brw = BRW_NEW_BATCH,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP,
},
.emit = gen7_enable_hw_binding_tables
};
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_BINDING_TABLE_POINTERS |
BRW_NEW_STATE_BASE_ADDRESS,
},
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_BINDING_TABLE_POINTERS |
BRW_NEW_STATE_BASE_ADDRESS,
},