#include "brw_meta_util.h"
#include "brw_state.h"
#include "intel_fbo.h"
-#include "intel_debug.h"
+#include "common/gen_debug.h"
#define FILE_DEBUG_FLAG DEBUG_BLORP
key, key_size, kernel_out, prog_data_out);
}
-static void
+static bool
brw_blorp_upload_shader(struct blorp_context *blorp,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
- const void *prog_data, uint32_t prog_data_size,
+ const struct brw_stage_prog_data *prog_data,
+ uint32_t prog_data_size,
uint32_t *kernel_out, void *prog_data_out)
{
struct brw_context *brw = blorp->driver_ctx;
brw_upload_cache(&brw->cache, BRW_CACHE_BLORP_PROG, key, key_size,
kernel, kernel_size, prog_data, prog_data_size,
kernel_out, prog_data_out);
+ return true;
}
void
{
blorp_init(&brw->blorp, brw, &brw->isl_dev);
+ brw->blorp.compiler = brw->screen->compiler;
+
switch (brw->gen) {
+ case 4:
+ if (brw->is_g4x) {
+ brw->blorp.exec = gen45_blorp_exec;
+ } else {
+ brw->blorp.exec = gen4_blorp_exec;
+ }
+ break;
+ case 5:
+ brw->blorp.exec = gen5_blorp_exec;
+ break;
case 6:
brw->blorp.mocs.tex = 0;
brw->blorp.mocs.rb = 0;
}
static void
-apply_gen6_stencil_hiz_offset(struct isl_surf *surf,
- struct intel_mipmap_tree *mt,
- uint32_t lod,
- uint32_t *offset)
+blorp_surf_for_miptree(struct brw_context *brw,
+ struct blorp_surf *surf,
+ struct intel_mipmap_tree *mt,
+ bool is_render_target,
+ uint32_t safe_aux_usage,
+ unsigned *level,
+ unsigned start_layer, unsigned num_layers,
+ struct isl_surf tmp_surfs[2])
{
- assert(mt->array_layout == ALL_SLICES_AT_EACH_LOD);
-
- if (mt->format == MESA_FORMAT_S_UINT8) {
- /* Note: we can't compute the stencil offset using
- * intel_miptree_get_aligned_offset(), because the miptree
- * claims that the region is untiled even though it's W tiled.
- */
- *offset = mt->level[lod].level_y * mt->pitch +
- mt->level[lod].level_x * 64;
+ if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
+ mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+ const unsigned num_samples = MAX2(1, mt->num_samples);
+ for (unsigned i = 0; i < num_layers; i++) {
+ for (unsigned s = 0; s < num_samples; s++) {
+ const unsigned phys_layer = (start_layer + i) * num_samples + s;
+ intel_miptree_check_level_layer(mt, *level, phys_layer);
+ }
+ }
} else {
- *offset = intel_miptree_get_aligned_offset(mt,
- mt->level[lod].level_x,
- mt->level[lod].level_y,
- false);
+ for (unsigned i = 0; i < num_layers; i++)
+ intel_miptree_check_level_layer(mt, *level, start_layer + i);
}
- surf->logical_level0_px.width = minify(surf->logical_level0_px.width, lod);
- surf->logical_level0_px.height = minify(surf->logical_level0_px.height, lod);
- surf->phys_level0_sa.width = minify(surf->phys_level0_sa.width, lod);
- surf->phys_level0_sa.height = minify(surf->phys_level0_sa.height, lod);
- surf->levels = 1;
- surf->array_pitch_el_rows =
- ALIGN(surf->phys_level0_sa.height, surf->image_alignment_el.height);
-}
-
-static void
-brw_blorp_surf_for_miptree(struct brw_context *brw,
- struct brw_blorp_surf *surf,
- struct intel_mipmap_tree *mt,
- bool is_render_target,
- unsigned *level,
- struct isl_surf tmp_surfs[2])
-{
intel_miptree_get_isl_surf(brw, mt, &tmp_surfs[0]);
surf->surf = &tmp_surfs[0];
surf->addr = (struct blorp_address) {
.write_domain = is_render_target ? I915_GEM_DOMAIN_RENDER : 0,
};
- if (brw->gen == 6 && mt->format == MESA_FORMAT_S_UINT8 &&
- mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
- /* Sandy bridge stencil and HiZ use this ALL_SLICES_AT_EACH_LOD hack in
- * order to allow for layered rendering. The hack makes each LOD of the
- * stencil or HiZ buffer a single tightly packed array surface at some
- * offset into the surface. Since ISL doesn't know how to deal with the
- * crazy ALL_SLICES_AT_EACH_LOD layout and since we have to do a manual
- * offset of it anyway, we might as well do the offset here and keep the
- * hacks inside the i965 driver.
- *
- * See also gen6_depth_stencil_state.c
- */
- uint32_t offset;
- apply_gen6_stencil_hiz_offset(&tmp_surfs[0], mt, *level, &offset);
- surf->addr.offset += offset;
- *level = 0;
- }
-
struct isl_surf *aux_surf = &tmp_surfs[1];
intel_miptree_get_aux_isl_surf(brw, mt, aux_surf, &surf->aux_usage);
- /* For textures that are in the RESOLVED state, we ignore the MCS */
- if (mt->mcs_mt && !is_render_target &&
- mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_RESOLVED)
- surf->aux_usage = ISL_AUX_USAGE_NONE;
+ if (surf->aux_usage != ISL_AUX_USAGE_NONE) {
+ if (surf->aux_usage == ISL_AUX_USAGE_HIZ) {
+ /* If we're not going to use it as a depth buffer, resolve HiZ */
+ if (!(safe_aux_usage & (1 << ISL_AUX_USAGE_HIZ))) {
+ for (unsigned i = 0; i < num_layers; i++) {
+ intel_miptree_slice_resolve_depth(brw, mt, *level,
+ start_layer + i);
+
+ /* If we're rendering to it then we'll need a HiZ resolve once
+ * we're done before we can use it with HiZ again.
+ */
+ if (is_render_target)
+ intel_miptree_slice_set_needs_hiz_resolve(mt, *level,
+ start_layer + i);
+ }
+ surf->aux_usage = ISL_AUX_USAGE_NONE;
+ }
+ } else if (!(safe_aux_usage & (1 << surf->aux_usage))) {
+ uint32_t flags = 0;
+ if (safe_aux_usage & (1 << ISL_AUX_USAGE_CCS_E))
+ flags |= INTEL_MIPTREE_IGNORE_CCS_E;
+
+ intel_miptree_resolve_color(brw, mt,
+ *level, start_layer, num_layers, flags);
+
+ assert(!intel_miptree_has_color_unresolved(mt, *level, 1,
+ start_layer, num_layers));
+ surf->aux_usage = ISL_AUX_USAGE_NONE;
+ }
+ }
+
+ if (is_render_target)
+ intel_miptree_used_for_rendering(brw, mt, *level,
+ start_layer, num_layers);
if (surf->aux_usage != ISL_AUX_USAGE_NONE) {
/* We only really need a clear color if we also have an auxiliary
* surface. Without one, it does nothing.
*/
- surf->clear_color = intel_miptree_get_isl_clear_color(brw, mt);
+ surf->clear_color = mt->fast_clear_color;
surf->aux_surf = aux_surf;
surf->aux_addr = (struct blorp_address) {
.write_domain = is_render_target ? I915_GEM_DOMAIN_RENDER : 0,
};
- if (mt->mcs_mt) {
- surf->aux_addr.buffer = mt->mcs_mt->bo;
- surf->aux_addr.offset = mt->mcs_mt->offset;
+ if (mt->mcs_buf) {
+ surf->aux_addr.buffer = mt->mcs_buf->bo;
+ surf->aux_addr.offset = mt->mcs_buf->offset;
} else {
assert(surf->aux_usage == ISL_AUX_USAGE_HIZ);
- struct intel_mipmap_tree *hiz_mt = mt->hiz_buf->mt;
- if (hiz_mt) {
- surf->aux_addr.buffer = hiz_mt->bo;
- if (brw->gen == 6 &&
- hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
- /* gen6 requires the HiZ buffer to be manually offset to the
- * right location. We could fixup the surf but it doesn't
- * matter since most of those fields don't matter.
- */
- apply_gen6_stencil_hiz_offset(aux_surf, hiz_mt, *level,
- &surf->aux_addr.offset);
- } else {
- surf->aux_addr.offset = 0;
- }
- assert(hiz_mt->pitch == aux_surf->row_pitch);
- } else {
- surf->aux_addr.buffer = mt->hiz_buf->bo;
- surf->aux_addr.offset = 0;
- }
+
+ surf->aux_addr.buffer = mt->hiz_buf->aux_base.bo;
+ surf->aux_addr.offset = mt->hiz_buf->aux_base.offset;
}
} else {
surf->aux_addr = (struct blorp_address) {
}
assert((surf->aux_usage == ISL_AUX_USAGE_NONE) ==
(surf->aux_addr.buffer == NULL));
+
+ /* ISL wants real levels, not offset ones. */
+ *level -= mt->first_level;
}
static enum isl_format
case MESA_FORMAT_S_UINT8:
return ISL_FORMAT_R8_UINT;
case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
case MESA_FORMAT_Z_FLOAT32:
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
return ISL_FORMAT_R32_FLOAT;
case MESA_FORMAT_Z_UNORM16:
return ISL_FORMAT_R16_UNORM;
assert(brw->format_supported_as_render_target[format]);
return brw->render_target_format[format];
} else {
- return brw_format_for_mesa_format(format);
+ return brw_isl_format_for_mesa_format(format);
}
break;
}
}
}
+/**
+ * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
+ * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
+ *
+ * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
+ * 0 1 2 3 4 5
+ * 4 5 6 7 0 1
+ * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
+ *
+ * which is simply adding 4 then modding by 8 (or anding with 7).
+ *
+ * We then may need to apply workarounds for textureGather hardware bugs.
+ */
+static enum isl_channel_select
+swizzle_to_scs(GLenum swizzle)
+{
+ return (enum isl_channel_select)((swizzle + 4) & 7);
+}
+
+static unsigned
+physical_to_logical_layer(struct intel_mipmap_tree *mt,
+ unsigned physical_layer)
+{
+ if (mt->num_samples > 1 &&
+ (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
+ mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)) {
+ assert(physical_layer % mt->num_samples == 0);
+ return physical_layer / mt->num_samples;
+ } else {
+ return physical_layer;
+ }
+}
+
/**
* Note: if the src (or dst) is a 2D multisample array texture on Gen7+ using
* INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src_layer (dst_layer) is
GLenum filter, bool mirror_x, bool mirror_y,
bool decode_srgb, bool encode_srgb)
{
- /* Get ready to blit. This includes depth resolving the src and dst
- * buffers if necessary. Note: it's not necessary to do a color resolve on
- * the destination buffer because we use the standard render path to render
- * to destination color buffers, and the standard render path is
- * fast-color-aware.
- */
- intel_miptree_resolve_color(brw, src_mt, INTEL_MIPTREE_IGNORE_CCS_E);
- intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
- intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
-
- intel_miptree_prepare_mcs(brw, dst_mt);
+ /* Blorp operates in logical layers */
+ src_layer = physical_to_logical_layer(src_mt, src_layer);
+ dst_layer = physical_to_logical_layer(dst_mt, dst_layer);
DBG("%s from %dx %s mt %p %d %d (%f,%f) (%f,%f)"
"to %dx %s mt %p %d %d (%f,%f) (%f,%f) (flip %d,%d)\n",
src_format = dst_format = MESA_FORMAT_R_FLOAT32;
}
- intel_miptree_check_level_layer(src_mt, src_level, src_layer);
- intel_miptree_check_level_layer(dst_mt, dst_level, dst_layer);
- intel_miptree_used_for_rendering(dst_mt);
+ uint32_t src_usage_flags = (1 << ISL_AUX_USAGE_MCS);
+ if (src_format == src_mt->format)
+ src_usage_flags |= (1 << ISL_AUX_USAGE_CCS_E);
+
+ uint32_t dst_usage_flags = (1 << ISL_AUX_USAGE_MCS);
+ if (dst_format == dst_mt->format) {
+ dst_usage_flags |= (1 << ISL_AUX_USAGE_CCS_E) |
+ (1 << ISL_AUX_USAGE_CCS_D);
+ }
struct isl_surf tmp_surfs[4];
- struct brw_blorp_surf src_surf, dst_surf;
- brw_blorp_surf_for_miptree(brw, &src_surf, src_mt, false,
- &src_level, &tmp_surfs[0]);
- brw_blorp_surf_for_miptree(brw, &dst_surf, dst_mt, true,
- &dst_level, &tmp_surfs[2]);
-
- brw_blorp_blit(brw, &src_surf, src_level, src_layer,
- brw_blorp_to_isl_format(brw, src_format, false), src_swizzle,
- &dst_surf, dst_level, dst_layer,
- brw_blorp_to_isl_format(brw, dst_format, true),
- src_x0, src_y0, src_x1, src_y1,
- dst_x0, dst_y0, dst_x1, dst_y1,
- filter, mirror_x, mirror_y);
-
- intel_miptree_slice_set_needs_hiz_resolve(dst_mt, dst_level, dst_layer);
-
- if (intel_miptree_is_lossless_compressed(brw, dst_mt))
- dst_mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
+ struct blorp_surf src_surf, dst_surf;
+ blorp_surf_for_miptree(brw, &src_surf, src_mt, false, src_usage_flags,
+ &src_level, src_layer, 1, &tmp_surfs[0]);
+ blorp_surf_for_miptree(brw, &dst_surf, dst_mt, true, dst_usage_flags,
+ &dst_level, dst_layer, 1, &tmp_surfs[2]);
+
+ struct isl_swizzle src_isl_swizzle = {
+ .r = swizzle_to_scs(GET_SWZ(src_swizzle, 0)),
+ .g = swizzle_to_scs(GET_SWZ(src_swizzle, 1)),
+ .b = swizzle_to_scs(GET_SWZ(src_swizzle, 2)),
+ .a = swizzle_to_scs(GET_SWZ(src_swizzle, 3)),
+ };
+
+ struct blorp_batch batch;
+ blorp_batch_init(&brw->blorp, &batch, brw, 0);
+ blorp_blit(&batch, &src_surf, src_level, src_layer,
+ brw_blorp_to_isl_format(brw, src_format, false), src_isl_swizzle,
+ &dst_surf, dst_level, dst_layer,
+ brw_blorp_to_isl_format(brw, dst_format, true),
+ ISL_SWIZZLE_IDENTITY,
+ src_x0, src_y0, src_x1, src_y1,
+ dst_x0, dst_y0, dst_x1, dst_y1,
+ filter, mirror_x, mirror_y);
+ blorp_batch_finish(&batch);
+}
+
+void
+brw_blorp_copy_miptrees(struct brw_context *brw,
+ struct intel_mipmap_tree *src_mt,
+ unsigned src_level, unsigned src_layer,
+ struct intel_mipmap_tree *dst_mt,
+ unsigned dst_level, unsigned dst_layer,
+ unsigned src_x, unsigned src_y,
+ unsigned dst_x, unsigned dst_y,
+ unsigned src_width, unsigned src_height)
+{
+ DBG("%s from %dx %s mt %p %d %d (%d,%d) %dx%d"
+ "to %dx %s mt %p %d %d (%d,%d)\n",
+ __func__,
+ src_mt->num_samples, _mesa_get_format_name(src_mt->format), src_mt,
+ src_level, src_layer, src_x, src_y, src_width, src_height,
+ dst_mt->num_samples, _mesa_get_format_name(dst_mt->format), dst_mt,
+ dst_level, dst_layer, dst_x, dst_y);
+
+ struct isl_surf tmp_surfs[4];
+ struct blorp_surf src_surf, dst_surf;
+ blorp_surf_for_miptree(brw, &src_surf, src_mt, false,
+ (1 << ISL_AUX_USAGE_MCS) |
+ (1 << ISL_AUX_USAGE_CCS_E),
+ &src_level, src_layer, 1, &tmp_surfs[0]);
+ blorp_surf_for_miptree(brw, &dst_surf, dst_mt, true,
+ (1 << ISL_AUX_USAGE_MCS) |
+ (1 << ISL_AUX_USAGE_CCS_E),
+ &dst_level, dst_layer, 1, &tmp_surfs[2]);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&brw->blorp, &batch, brw, 0);
+ blorp_copy(&batch, &src_surf, src_level, src_layer,
+ &dst_surf, dst_level, dst_layer,
+ src_x, src_y, dst_x, dst_y, src_width, src_height);
+ blorp_batch_finish(&batch);
}
static struct intel_mipmap_tree *
(dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT))
return false;
+ /* We also can't handle any combined depth-stencil formats because we
+ * have to reinterpret as a color format.
+ */
+ if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL ||
+ _mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL)
+ return false;
+
do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
filter, mirror_x, mirror_y);
break;
case GL_STENCIL_BUFFER_BIT:
+ /* Blorp doesn't support combined depth stencil which is all we have
+ * prior to gen6.
+ */
+ if (brw->gen < 6)
+ return false;
+
src_irb =
intel_renderbuffer(read_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
dst_irb =
if (src_mt->num_samples > 8 || dst_mt->num_samples > 8)
return false;
- /* BLORP is only supported from Gen6 onwards. */
- if (brw->gen < 6)
- return false;
-
if (_mesa_get_format_base_format(src_rb->Format) !=
_mesa_get_format_base_format(dst_image->TexFormat)) {
return false;
return false;
}
+ /* We also can't handle any combined depth-stencil formats because we
+ * have to reinterpret as a color format.
+ */
+ if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL ||
+ _mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL)
+ return false;
+
if (!brw->format_supported_as_render_target[dst_image->TexFormat])
return false;
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
- /* BLORP is not supported before Gen6. */
- if (brw->gen < 6)
- return mask;
-
static GLbitfield buffer_bits[] = {
GL_COLOR_BUFFER_BIT,
GL_DEPTH_BUFFER_BIT,
return disables;
}
+static unsigned
+irb_logical_mt_layer(struct intel_renderbuffer *irb)
+{
+ return physical_to_logical_layer(irb->mt, irb->mt_layer);
+}
+
static bool
do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
struct gl_renderbuffer *rb, unsigned buf,
- bool partial_clear, bool encode_srgb, unsigned layer)
+ bool partial_clear, bool encode_srgb)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
if (set_write_disables(irb, ctx->Color.ColorMask[buf], color_write_disable))
can_fast_clear = false;
- if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_NO_MCS ||
+ if (irb->mt->aux_disable & INTEL_AUX_DISABLE_CCS ||
!brw_is_color_fast_clear_compatible(brw, irb->mt, &ctx->Color.ClearColor))
can_fast_clear = false;
+ const unsigned logical_layer = irb_logical_mt_layer(irb);
+ const enum intel_fast_clear_state fast_clear_state =
+ intel_miptree_get_fast_clear_state(irb->mt, irb->mt_level,
+ logical_layer);
+
+ /* Surface state can only record one fast clear color value. Therefore
+ * unless different levels/layers agree on the color it can be used to
+ * represent only single level/layer. Here it will be reserved for the
+ * first slice (level 0, layer 0).
+ */
+ if (irb->layer_count > 1 || irb->mt_level || irb->mt_layer)
+ can_fast_clear = false;
+
if (can_fast_clear) {
- /* Record the clear color in the miptree so that it will be
- * programmed in SURFACE_STATE by later rendering and resolve
- * operations.
- */
- const bool color_updated = brw_meta_set_fast_clear_color(
- brw, irb->mt, &ctx->Color.ClearColor);
+ union isl_color_value clear_color =
+ brw_meta_convert_fast_clear_color(brw, irb->mt,
+ &ctx->Color.ClearColor);
/* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
* is redundant and can be skipped.
*/
- if (!color_updated &&
- irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
+ if (fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR &&
+ memcmp(&irb->mt->fast_clear_color,
+ &clear_color, sizeof(clear_color)) == 0)
return true;
+ irb->mt->fast_clear_color = clear_color;
+
/* If the MCS buffer hasn't been allocated yet, we need to allocate
* it now.
*/
- if (!irb->mt->mcs_mt) {
- if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) {
+ if (!irb->mt->mcs_buf) {
+ assert(!intel_miptree_is_lossless_compressed(brw, irb->mt));
+ if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt, false)) {
/* MCS allocation failed--probably this will only happen in
* out-of-memory conditions. But in any case, try to recover
* by falling back to a non-blorp clear technique.
}
}
- intel_miptree_check_level_layer(irb->mt, irb->mt_level, layer);
- intel_miptree_used_for_rendering(irb->mt);
+ const unsigned num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
/* We can't setup the blorp_surf until we've allocated the MCS above */
struct isl_surf isl_tmp[2];
- struct brw_blorp_surf surf;
+ struct blorp_surf surf;
unsigned level = irb->mt_level;
- brw_blorp_surf_for_miptree(brw, &surf, irb->mt, true, &level, isl_tmp);
+ blorp_surf_for_miptree(brw, &surf, irb->mt, true,
+ (1 << ISL_AUX_USAGE_MCS) |
+ (1 << ISL_AUX_USAGE_CCS_E) |
+ (1 << ISL_AUX_USAGE_CCS_D),
+ &level, logical_layer, num_layers, isl_tmp);
if (can_fast_clear) {
- DBG("%s (fast) to mt %p level %d layer %d\n", __FUNCTION__,
- irb->mt, irb->mt_level, irb->mt_layer);
+ DBG("%s (fast) to mt %p level %d layers %d+%d\n", __FUNCTION__,
+ irb->mt, irb->mt_level, irb->mt_layer, num_layers);
- blorp_fast_clear(brw, &surf, level, layer, x0, y0, x1, y1);
+ /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
+ *
+ * "Any transition from any value in {Clear, Render, Resolve} to a
+ * different value in {Clear, Render, Resolve} requires end of pipe
+ * synchronization."
+ *
+ * In other words, fast clear ops are not properly synchronized with
+ * other drawing. We need to use a PIPE_CONTROL to ensure that the
+ * contents of the previous draw hit the render target before we resolve
+ * and again afterwards to ensure that the resolve is complete before we
+ * do any more regular drawing.
+ */
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&brw->blorp, &batch, brw, 0);
+ blorp_fast_clear(&batch, &surf,
+ brw->render_target_format[format],
+ level, logical_layer, num_layers,
+ x0, y0, x1, y1);
+ blorp_batch_finish(&batch);
+
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_CS_STALL);
/* Now that the fast clear has occurred, put the buffer in
* INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
* redundant clears.
*/
- irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
+ intel_miptree_set_fast_clear_state(brw, irb->mt, irb->mt_level,
+ logical_layer, num_layers,
+ INTEL_FAST_CLEAR_STATE_CLEAR);
} else {
- DBG("%s (slow) to mt %p level %d layer %d\n", __FUNCTION__,
- irb->mt, irb->mt_level, irb->mt_layer);
+ DBG("%s (slow) to mt %p level %d layer %d+%d\n", __FUNCTION__,
+ irb->mt, irb->mt_level, irb->mt_layer, num_layers);
union isl_color_value clear_color;
memcpy(clear_color.f32, ctx->Color.ClearColor.f, sizeof(float) * 4);
- blorp_clear(brw, &surf, level, layer, x0, y0, x1, y1,
- (enum isl_format)brw->render_target_format[format],
+ struct blorp_batch batch;
+ blorp_batch_init(&brw->blorp, &batch, brw, 0);
+ blorp_clear(&batch, &surf,
+ brw->render_target_format[format],
+ ISL_SWIZZLE_IDENTITY,
+ level, irb_logical_mt_layer(irb), num_layers,
+ x0, y0, x1, y1,
clear_color, color_write_disable);
-
- if (intel_miptree_is_lossless_compressed(brw, irb->mt)) {
- /* Compressed buffers can be cleared also using normal rep-clear. In
- * such case they bahave such as if they were drawn using normal 3D
- * render pipeline, and we simply mark the mcs as dirty.
- */
- assert(partial_clear);
- irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
- }
+ blorp_batch_finish(&batch);
}
return true;
if (rb == NULL)
continue;
- if (fb->MaxNumLayers > 0) {
- unsigned layer_multiplier =
- (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
- irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
- irb->mt->num_samples : 1;
- unsigned num_layers = irb->layer_count;
- for (unsigned layer = 0; layer < num_layers; layer++) {
- if (!do_single_blorp_clear(
- brw, fb, rb, buf, partial_clear, encode_srgb,
- irb->mt_layer + layer * layer_multiplier)) {
- return false;
- }
- }
- } else {
- unsigned layer = irb->mt_layer;
- if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear,
- encode_srgb, layer))
- return false;
+ if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear,
+ encode_srgb)) {
+ return false;
}
irb->need_downsample = true;
}
void
-brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
+brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt,
+ unsigned level, unsigned layer)
{
- DBG("%s to mt %p\n", __FUNCTION__, mt);
+ DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer);
const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
- intel_miptree_check_level_layer(mt, 0 /* level */, 0 /* layer */);
- intel_miptree_used_for_rendering(mt);
-
struct isl_surf isl_tmp[2];
- struct brw_blorp_surf surf;
- unsigned level = 0;
- brw_blorp_surf_for_miptree(brw, &surf, mt, true, &level, isl_tmp);
-
- brw_blorp_ccs_resolve(brw, &surf, brw_blorp_to_isl_format(brw, format, true));
+ struct blorp_surf surf;
+ blorp_surf_for_miptree(brw, &surf, mt, true,
+ (1 << ISL_AUX_USAGE_CCS_E) |
+ (1 << ISL_AUX_USAGE_CCS_D),
+ &level, layer, 1 /* num_layers */,
+ isl_tmp);
+
+ enum blorp_fast_clear_op resolve_op;
+ if (brw->gen >= 9) {
+ if (surf.aux_usage == ISL_AUX_USAGE_CCS_E)
+ resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
+ else
+ resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
+ } else {
+ assert(surf.aux_usage == ISL_AUX_USAGE_CCS_D);
+ /* Broadwell and earlier do not have a partial resolve */
+ resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
+ }
- mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
+ /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
+ *
+ * "Any transition from any value in {Clear, Render, Resolve} to a
+ * different value in {Clear, Render, Resolve} requires end of pipe
+ * synchronization."
+ *
+ * In other words, fast clear ops are not properly synchronized with
+ * other drawing. We need to use a PIPE_CONTROL to ensure that the
+ * contents of the previous draw hit the render target before we resolve
+ * and again afterwards to ensure that the resolve is complete before we
+ * do any more regular drawing.
+ */
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+
+
+ struct blorp_batch batch;
+ blorp_batch_init(&brw->blorp, &batch, brw, 0);
+ blorp_ccs_resolve(&batch, &surf, level, layer,
+ brw_blorp_to_isl_format(brw, format, true),
+ resolve_op);
+ blorp_batch_finish(&batch);
+
+ /* See comment above */
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_CS_STALL);
}
static void
gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
- unsigned int level, unsigned int layer, enum gen6_hiz_op op)
+ unsigned int level, unsigned int layer, enum blorp_hiz_op op)
{
- intel_miptree_check_level_layer(mt, level, layer);
- intel_miptree_used_for_rendering(mt);
-
assert(intel_miptree_level_has_hiz(mt, level));
struct isl_surf isl_tmp[2];
- struct brw_blorp_surf surf;
- brw_blorp_surf_for_miptree(brw, &surf, mt, true, &level, isl_tmp);
-
- blorp_gen6_hiz_op(brw, &surf, level, layer, op);
+ struct blorp_surf surf;
+ blorp_surf_for_miptree(brw, &surf, mt, true, (1 << ISL_AUX_USAGE_HIZ),
+ &level, layer, 1, isl_tmp);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&brw->blorp, &batch, brw, 0);
+ blorp_gen6_hiz_op(&batch, &surf, level, layer, op);
+ blorp_batch_finish(&batch);
}
/**
*/
void
intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
- unsigned int level, unsigned int layer, enum gen6_hiz_op op)
+ unsigned int level, unsigned int start_layer,
+ unsigned int num_layers, enum blorp_hiz_op op)
{
const char *opname = NULL;
switch (op) {
- case GEN6_HIZ_OP_DEPTH_RESOLVE:
+ case BLORP_HIZ_OP_DEPTH_RESOLVE:
opname = "depth resolve";
break;
- case GEN6_HIZ_OP_HIZ_RESOLVE:
+ case BLORP_HIZ_OP_HIZ_RESOLVE:
opname = "hiz ambiguate";
break;
- case GEN6_HIZ_OP_DEPTH_CLEAR:
+ case BLORP_HIZ_OP_DEPTH_CLEAR:
opname = "depth clear";
break;
- case GEN6_HIZ_OP_NONE:
+ case BLORP_HIZ_OP_NONE:
opname = "noop?";
break;
}
- DBG("%s %s to mt %p level %d layer %d\n",
- __func__, opname, mt, level, layer);
+ DBG("%s %s to mt %p level %d layers %d-%d\n",
+ __func__, opname, mt, level, start_layer, start_layer + num_layers - 1);
+
+ if (op == BLORP_HIZ_OP_DEPTH_CLEAR) {
+ if (brw->gen == 6) {
+ /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
+ *
+ * "If other rendering operations have preceded this clear, a
+ * PIPE_CONTROL with write cache flush enabled and Z-inhibit
+ * disabled must be issued before the rectangle primitive used for
+ * the depth buffer clear operation.
+ */
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+ } else if (brw->gen >= 7) {
+ /*
+ * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
+ *
+ * If other rendering operations have preceded this clear, a
+ * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
+ * enabled must be issued before the rectangle primitive used for
+ * the depth buffer clear operation.
+ *
+ * Same applies for Gen8 and Gen9.
+ *
+ * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
+ * PIPE_CONTROL, Depth Cache Flush Enable:
+ *
+ * This bit must not be set when Depth Stall Enable bit is set in
+ * this packet.
+ *
+ * This is confirmed to hold for real, HSW gets immediate gpu hangs.
+ *
+ * Therefore issue two pipe control flushes, one for cache flush and
+ * another for depth stall.
+ */
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_CS_STALL);
+
+ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
+ }
+ }
if (brw->gen >= 8) {
- gen8_hiz_exec(brw, mt, level, layer, op);
+ for (unsigned a = 0; a < num_layers; a++)
+ gen8_hiz_exec(brw, mt, level, start_layer + a, op);
} else {
- gen6_blorp_hiz_exec(brw, mt, level, layer, op);
+ for (unsigned a = 0; a < num_layers; a++)
+ gen6_blorp_hiz_exec(brw, mt, level, start_layer + a, op);
+ }
+
+ if (brw->gen == 6 && op == BLORP_HIZ_OP_DEPTH_CLEAR) {
+ /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
+ *
+ * "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed
+ * by a PIPE_CONTROL command with DEPTH_STALL bit set and Then
+ * followed by Depth FLUSH'
+ */
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_DEPTH_STALL);
+
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_CS_STALL);
}
}