i965/state: Don't use brw->state.dirty.brw
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.cpp
index 6b3600d3632c2e3884cd3f2e1636947db99e97b9..78ac58efc09fafbeafff4ba0213a290b8d33e972 100644 (file)
@@ -54,13 +54,22 @@ void
 brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
                         unsigned int level, unsigned int layer)
 {
+   /* Layer is a physical layer, so if this is a 2D multisample array texture
+    * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
+    * be a multiple of num_samples.
+    */
+   if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
+       mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+      assert(layer % mt->num_samples == 0);
+   }
+
    intel_miptree_check_level_layer(mt, level, layer);
 
    this->mt = mt;
    this->level = level;
    this->layer = layer;
-   this->width = mt->level[level].width;
-   this->height = mt->level[level].height;
+   this->width = minify(mt->physical_width0, level - mt->first_level);
+   this->height = minify(mt->physical_height0, level - mt->first_level);
 
    intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
 }
@@ -69,16 +78,19 @@ void
 brw_blorp_surface_info::set(struct brw_context *brw,
                             struct intel_mipmap_tree *mt,
                             unsigned int level, unsigned int layer,
-                            bool is_render_target)
+                            mesa_format format, bool is_render_target)
 {
    brw_blorp_mip_info::set(mt, level, layer);
    this->num_samples = mt->num_samples;
-   this->array_spacing_lod0 = mt->array_spacing_lod0;
+   this->array_layout = mt->array_layout;
    this->map_stencil_as_y_tiled = false;
    this->msaa_layout = mt->msaa_layout;
 
-   switch (mt->format) {
-   case MESA_FORMAT_S8:
+   if (format == MESA_FORMAT_NONE)
+      format = mt->format;
+
+   switch (format) {
+   case MESA_FORMAT_S_UINT8:
       /* The miptree is a W-tiled stencil buffer.  Surface states can't be set
        * up for W tiling, so we'll need to use Y tiling and have the WM
        * program swizzle the coordinates.
@@ -86,7 +98,7 @@ brw_blorp_surface_info::set(struct brw_context *brw,
       this->map_stencil_as_y_tiled = true;
       this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
       break;
-   case MESA_FORMAT_X8_Z24:
+   case MESA_FORMAT_Z24_UNORM_X8_UINT:
       /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
        * here, but unfortunately it isn't supported as a render target, which
        * would prevent us from blitting to 24-bit depth.
@@ -99,14 +111,14 @@ brw_blorp_surface_info::set(struct brw_context *brw,
        */
       this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
       break;
-   case MESA_FORMAT_Z32_FLOAT:
+   case MESA_FORMAT_Z_FLOAT32:
       this->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
       break;
-   case MESA_FORMAT_Z16:
+   case MESA_FORMAT_Z_UNORM16:
       this->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
       break;
    default: {
-      gl_format linear_format = _mesa_get_srgb_format_linear(mt->format);
+      mesa_format linear_format = _mesa_get_srgb_format_linear(format);
       if (is_render_target) {
          assert(brw->format_supported_as_render_target[linear_format]);
          this->brw_surfaceformat = brw->render_target_format[linear_format];
@@ -130,18 +142,16 @@ uint32_t
 brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
                                              uint32_t *tile_y) const
 {
-   struct intel_region *region = mt->region;
    uint32_t mask_x, mask_y;
 
-   intel_region_get_tile_masks(region, &mask_x, &mask_y,
-                               map_stencil_as_y_tiled);
+   intel_miptree_get_tile_masks(mt, &mask_x, &mask_y, map_stencil_as_y_tiled);
 
    *tile_x = x_offset & mask_x;
    *tile_y = y_offset & mask_y;
 
-   return intel_region_get_aligned_offset(region, x_offset & ~mask_x,
-                                          y_offset & ~mask_y,
-                                          map_stencil_as_y_tiled);
+   return intel_miptree_get_aligned_offset(mt, x_offset & ~mask_x,
+                                           y_offset & ~mask_y,
+                                           map_stencil_as_y_tiled);
 }
 
 
@@ -153,7 +163,6 @@ brw_blorp_params::brw_blorp_params()
      depth_format(0),
      hiz_op(GEN6_HIZ_OP_NONE),
      fast_clear_op(GEN7_FAST_CLEAR_OP_NONE),
-     num_samples(0),
      use_wm_prog(false)
 {
    color_write_disable[0] = false;
@@ -187,8 +196,12 @@ intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
    DBG("%s %s to mt %p level %d layer %d\n",
        __FUNCTION__, opname, mt, level, layer);
 
-   brw_hiz_op_params params(mt, level, layer, op);
-   brw_blorp_exec(brw, &params);
+   if (brw->gen >= 8) {
+      gen8_hiz_exec(brw, mt, level, layer, op);
+   } else {
+      brw_hiz_op_params params(mt, level, layer, op);
+      brw_blorp_exec(brw, &params);
+   }
 }
 
 } /* extern "C" */
@@ -225,8 +238,7 @@ retry:
       break;
    default:
       /* BLORP is not supported before Gen6. */
-      assert(false);
-      break;
+      unreachable("not reached");
    }
 
    /* Make sure we didn't wrap the batch unintentionally, and make sure we
@@ -264,11 +276,9 @@ retry:
    /* We've smashed all state compared to what the normal 3D pipeline
     * rendering tracks for GL.
     */
-   brw->state.dirty.brw = ~0;
-   brw->state.dirty.cache = ~0;
-   brw->batch.need_workaround_flush = true;
+   brw->ctx.NewDriverState = ~0ull;
+   brw->no_depth_or_stencil = false;
    brw->ib.type = -1;
-   intel_batchbuffer_clear_cache(brw);
 
    /* Flush the sampler cache so any texturing from the destination is
     * coherent.
@@ -316,13 +326,13 @@ brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
    x1 = depth.width;
    y1 = depth.height;
 
-   assert(intel_miptree_slice_has_hiz(mt, level, layer));
+   assert(intel_miptree_level_has_hiz(mt, level));
 
    switch (mt->format) {
-   case MESA_FORMAT_Z16:       depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
-   case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
-   case MESA_FORMAT_X8_Z24:    depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
-   default:                    assert(0); break;
+   case MESA_FORMAT_Z_UNORM16:       depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
+   case MESA_FORMAT_Z_FLOAT32: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
+   case MESA_FORMAT_Z24_UNORM_X8_UINT:    depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
+   default:                    unreachable("not reached");
    }
 }