Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.cpp
index 95f039f63db14d180fe6c5321c94e1c09641d580..df2969dbb768fb31f9ae25a4ce615cd689db978d 100644 (file)
  * IN THE SOFTWARE.
  */
 
+#include <errno.h>
+#include "intel_batchbuffer.h"
 #include "intel_fbo.h"
 
 #include "brw_blorp.h"
 #include "brw_defines.h"
+#include "brw_state.h"
 #include "gen6_blorp.h"
 #include "gen7_blorp.h"
 
+#define FILE_DEBUG_FLAG DEBUG_BLORP
+
 brw_blorp_mip_info::brw_blorp_mip_info()
    : mt(NULL),
      level(0),
-     layer(0)
+     layer(0),
+     width(0),
+     height(0),
+     x_offset(0),
+     y_offset(0)
+{
+}
+
+brw_blorp_surface_info::brw_blorp_surface_info()
+   : map_stencil_as_y_tiled(false),
+     num_samples(0)
 {
 }
 
@@ -39,51 +54,238 @@ void
 brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
                         unsigned int level, unsigned int layer)
 {
+   /* Layer is a physical layer, so if this is a 2D multisample array texture
+    * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
+    * be a multiple of num_samples.
+    */
+   if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
+       mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+      assert(layer % mt->num_samples == 0);
+   }
+
    intel_miptree_check_level_layer(mt, level, layer);
 
    this->mt = mt;
    this->level = level;
    this->layer = layer;
+   this->width = minify(mt->physical_width0, level - mt->first_level);
+   this->height = minify(mt->physical_height0, level - mt->first_level);
+
+   intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
 }
 
 void
-brw_blorp_mip_info::get_draw_offsets(uint32_t *draw_x, uint32_t *draw_y) const
+brw_blorp_surface_info::set(struct brw_context *brw,
+                            struct intel_mipmap_tree *mt,
+                            unsigned int level, unsigned int layer,
+                            mesa_format format, bool is_render_target)
 {
-   /* Construct a dummy renderbuffer just to extract tile offsets. */
-   struct intel_renderbuffer rb;
-   rb.mt = mt;
-   rb.mt_level = level;
-   rb.mt_layer = layer;
-   intel_renderbuffer_set_draw_offset(&rb);
-   *draw_x = rb.draw_x;
-   *draw_y = rb.draw_y;
+   brw_blorp_mip_info::set(mt, level, layer);
+   this->num_samples = mt->num_samples;
+   this->array_layout = mt->array_layout;
+   this->map_stencil_as_y_tiled = false;
+   this->msaa_layout = mt->msaa_layout;
+
+   if (format == MESA_FORMAT_NONE)
+      format = mt->format;
+
+   switch (format) {
+   case MESA_FORMAT_S_UINT8:
+      /* The miptree is a W-tiled stencil buffer.  Surface states can't be set
+       * up for W tiling, so we'll need to use Y tiling and have the WM
+       * program swizzle the coordinates.
+       */
+      this->map_stencil_as_y_tiled = true;
+      this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
+      break;
+   case MESA_FORMAT_Z24_UNORM_X8_UINT:
+      /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
+       * here, but unfortunately it isn't supported as a render target, which
+       * would prevent us from blitting to 24-bit depth.
+       *
+       * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
+       * values interleaved with 8 "don't care" bits.  Since depth values don't
+       * require any blending, it doesn't matter how we interpret the bit
+       * pattern as long as we copy the right amount of data, so just map it
+       * as 8-bit BGRA.
+       */
+      this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+      break;
+   case MESA_FORMAT_Z_FLOAT32:
+      this->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
+      break;
+   case MESA_FORMAT_Z_UNORM16:
+      this->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
+      break;
+   default: {
+      mesa_format linear_format = _mesa_get_srgb_format_linear(format);
+      if (is_render_target) {
+         assert(brw->format_supported_as_render_target[linear_format]);
+         this->brw_surfaceformat = brw->render_target_format[linear_format];
+      } else {
+         this->brw_surfaceformat = brw_format_for_mesa_format(linear_format);
+      }
+      break;
+   }
+   }
 }
 
-brw_blorp_params::brw_blorp_params()
+
+/**
+ * Split x_offset and y_offset into a base offset (in bytes) and a remaining
+ * x/y offset (in pixels).  Note: we can't do this by calling
+ * intel_renderbuffer_tile_offsets(), because the offsets may have been
+ * adjusted to account for Y vs. W tiling differences.  So we compute it
+ * directly from the adjusted offsets.
+ */
+uint32_t
+brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
+                                             uint32_t *tile_y) const
+{
+   uint32_t mask_x, mask_y;
+
+   intel_get_tile_masks(mt->tiling, mt->tr_mode, mt->cpp,
+                        map_stencil_as_y_tiled,
+                        &mask_x, &mask_y);
+
+   *tile_x = x_offset & mask_x;
+   *tile_y = y_offset & mask_y;
+
+   return intel_miptree_get_aligned_offset(mt, x_offset & ~mask_x,
+                                           y_offset & ~mask_y,
+                                           map_stencil_as_y_tiled);
+}
+
+
+brw_blorp_params::brw_blorp_params(unsigned num_varyings,
+                                   unsigned num_draw_buffers,
+                                   unsigned num_layers)
    : x0(0),
      y0(0),
      x1(0),
      y1(0),
      depth_format(0),
-     hiz_op(GEN6_HIZ_OP_NONE)
+     hiz_op(GEN6_HIZ_OP_NONE),
+     use_wm_prog(false),
+     num_varyings(num_varyings),
+     num_draw_buffers(num_draw_buffers),
+     num_layers(num_layers)
+{
+}
+
+extern "C" {
+void
+intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
+              unsigned int level, unsigned int layer, gen6_hiz_op op)
 {
+   const char *opname = NULL;
+
+   switch (op) {
+   case GEN6_HIZ_OP_DEPTH_RESOLVE:
+      opname = "depth resolve";
+      break;
+   case GEN6_HIZ_OP_HIZ_RESOLVE:
+      opname = "hiz ambiguate";
+      break;
+   case GEN6_HIZ_OP_DEPTH_CLEAR:
+      opname = "depth clear";
+      break;
+   case GEN6_HIZ_OP_NONE:
+      opname = "noop?";
+      break;
+   }
+
+   DBG("%s %s to mt %p level %d layer %d\n",
+       __func__, opname, mt, level, layer);
+
+   if (brw->gen >= 8) {
+      gen8_hiz_exec(brw, mt, level, layer, op);
+   } else {
+      brw_hiz_op_params params(mt, level, layer, op);
+      brw_blorp_exec(brw, &params);
+   }
 }
 
+} /* extern "C" */
+
 void
-brw_blorp_params::exec(struct intel_context *intel) const
+brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
 {
-   switch (intel->gen) {
+   struct gl_context *ctx = &brw->ctx;
+   uint32_t estimated_max_batch_usage = 1500;
+   bool check_aperture_failed_once = false;
+
+   /* Flush the sampler and render caches.  We definitely need to flush the
+    * sampler cache so that we get updated contents from the render cache for
+    * the glBlitFramebuffer() source.  Also, we are sometimes warned in the
+    * docs to flush the cache between reinterpretations of the same surface
+    * data with different formats, which blorp does for stencil and depth
+    * data.
+    */
+   brw_emit_mi_flush(brw);
+
+retry:
+   intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
+   intel_batchbuffer_save_state(brw);
+   drm_intel_bo *saved_bo = brw->batch.bo;
+   uint32_t saved_used = USED_BATCH(brw->batch);
+   uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
+
+   switch (brw->gen) {
    case 6:
-      gen6_blorp_exec(intel, this);
+      gen6_blorp_exec(brw, params);
       break;
    case 7:
-      gen7_blorp_exec(intel, this);
+      gen7_blorp_exec(brw, params);
       break;
    default:
       /* BLORP is not supported before Gen6. */
-      assert(false);
-      break;
+      unreachable("not reached");
    }
+
+   /* Make sure we didn't wrap the batch unintentionally, and make sure we
+    * reserved enough space that a wrap will never happen.
+    */
+   assert(brw->batch.bo == saved_bo);
+   assert((USED_BATCH(brw->batch) - saved_used) * 4 +
+          (saved_state_batch_offset - brw->batch.state_batch_offset) <
+          estimated_max_batch_usage);
+   /* Shut up compiler warnings on release build */
+   (void)saved_bo;
+   (void)saved_used;
+   (void)saved_state_batch_offset;
+
+   /* Check if the blorp op we just did would make our batch likely to fail to
+    * map all the BOs into the GPU at batch exec time later.  If so, flush the
+    * batch and try again with nothing else in the batch.
+    */
+   if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
+      if (!check_aperture_failed_once) {
+         check_aperture_failed_once = true;
+         intel_batchbuffer_reset_to_saved(brw);
+         intel_batchbuffer_flush(brw);
+         goto retry;
+      } else {
+         int ret = intel_batchbuffer_flush(brw);
+         WARN_ONCE(ret == -ENOSPC,
+                   "i965: blorp emit exceeded available aperture space\n");
+      }
+   }
+
+   if (unlikely(brw->always_flush_batch))
+      intel_batchbuffer_flush(brw);
+
+   /* We've smashed all state compared to what the normal 3D pipeline
+    * rendering tracks for GL.
+    */
+   brw->ctx.NewDriverState = ~0ull;
+   brw->no_depth_or_stencil = false;
+   brw->ib.type = -1;
+
+   /* Flush the sampler cache so any texturing from the destination is
+    * coherent.
+    */
+   brw_emit_mi_flush(brw);
 }
 
 brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
@@ -91,18 +293,54 @@ brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
                                      unsigned int layer,
                                      gen6_hiz_op op)
 {
-   assert(op != GEN6_HIZ_OP_DEPTH_CLEAR); /* Not implemented yet. */
    this->hiz_op = op;
 
    depth.set(mt, level, layer);
-   depth.get_miplevel_dims(&x1, &y1);
 
-   assert(mt->hiz_mt != NULL);
+   /* Align the rectangle primitive to 8x4 pixels.
+    *
+    * During fast depth clears, the emitted rectangle primitive  must be
+    * aligned to 8x4 pixels.  From the Ivybridge PRM, Vol 2 Part 1 Section
+    * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
+    * PRM):
+    *     If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
+    *     aligned to an 8x4 pixel block relative to the upper left corner
+    *     of the depth buffer [...]
+    *
+    * For hiz resolves, the rectangle must also be 8x4 aligned. Item
+    * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
+    * Ivybridge simulator require the alignment.
+    *
+    * To be safe, let's just align the rect for all hiz operations and all
+    * hardware generations.
+    *
+    * However, for some miptree slices of a Z24 texture, emitting an 8x4
+    * aligned rectangle that covers the slice may clobber adjacent slices if
+    * we strictly adhered to the texture alignments specified in the PRM.  The
+    * Ivybridge PRM, Section "Alignment Unit Size", states that
+    * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
+    * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
+    * prevents the clobbering.
+    */
+   depth.width = ALIGN(depth.width, 8);
+   depth.height = ALIGN(depth.height, 4);
+
+   x1 = depth.width;
+   y1 = depth.height;
+
+   assert(intel_miptree_level_has_hiz(mt, level));
 
    switch (mt->format) {
-   case MESA_FORMAT_Z16:       depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
-   case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
-   case MESA_FORMAT_X8_Z24:    depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
-   default:                    assert(0); break;
+   case MESA_FORMAT_Z_UNORM16:       depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
+   case MESA_FORMAT_Z_FLOAT32: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
+   case MESA_FORMAT_Z24_UNORM_X8_UINT:    depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
+   default:                    unreachable("not reached");
    }
 }
+
+uint32_t
+brw_hiz_op_params::get_wm_prog(struct brw_context *brw,
+                               brw_blorp_prog_data **prog_data) const
+{
+   return 0;
+}