this->msaa_layout = mt->msaa_layout;
switch (mt->format) {
- case MESA_FORMAT_S8:
+ case MESA_FORMAT_S_UINT8:
/* The miptree is a W-tiled stencil buffer. Surface states can't be set
* up for W tiling, so we'll need to use Y tiling and have the WM
* program swizzle the coordinates.
*/
this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
- case MESA_FORMAT_Z32_FLOAT:
+ case MESA_FORMAT_Z_FLOAT32:
this->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
break;
- case MESA_FORMAT_Z16:
+ case MESA_FORMAT_Z_UNORM16:
this->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
break;
default: {
assert(intel_miptree_slice_has_hiz(mt, level, layer));
switch (mt->format) {
- case MESA_FORMAT_Z16: depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
- case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
+ case MESA_FORMAT_Z_UNORM16: depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
+ case MESA_FORMAT_Z_FLOAT32: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
case MESA_FORMAT_X8_Z24: depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
default: assert(0); break;
}