#include <stdint.h>
+#include "brw_context.h"
+#include "brw_reg.h"
#include "intel_mipmap_tree.h"
struct brw_context;
+#ifdef __cplusplus
+extern "C" {
+#endif
-/**
- * For an overview of the HiZ operations, see the following sections of the
- * Sandy Bridge PRM, Volume 1, Part2:
- * - 7.5.3.1 Depth Buffer Clear
- * - 7.5.3.2 Depth Buffer Resolve
- * - 7.5.3.3 Hierarchical Depth Buffer Resolve
- */
-enum gen6_hiz_op {
- GEN6_HIZ_OP_DEPTH_CLEAR,
- GEN6_HIZ_OP_DEPTH_RESOLVE,
- GEN6_HIZ_OP_HIZ_RESOLVE,
- GEN6_HIZ_OP_NONE,
-};
-
+void
+brw_blorp_blit_miptrees(struct brw_context *brw,
+ struct intel_mipmap_tree *src_mt,
+ unsigned src_level, unsigned src_layer,
+ mesa_format src_format,
+ struct intel_mipmap_tree *dst_mt,
+ unsigned dst_level, unsigned dst_layer,
+ mesa_format dst_format,
+ float src_x0, float src_y0,
+ float src_x1, float src_y1,
+ float dst_x0, float dst_y0,
+ float dst_x1, float dst_y1,
+ GLenum filter, bool mirror_x, bool mirror_y);
+
+#ifdef __cplusplus
+} /* end extern "C" */
/**
* Binding table indices used by BLORP.
public:
brw_blorp_mip_info();
- virtual void set(struct intel_mipmap_tree *mt,
- unsigned int level, unsigned int layer);
- void get_draw_offsets(uint32_t *draw_x, uint32_t *draw_y) const;
-
- void get_miplevel_dims(uint32_t *width, uint32_t *height) const
- {
- *width = mt->level[level].width;
- *height = mt->level[level].height;
- }
+ void set(struct intel_mipmap_tree *mt,
+ unsigned int level, unsigned int layer);
struct intel_mipmap_tree *mt;
- unsigned int level;
- unsigned int layer;
+
+ /**
+ * The miplevel to use.
+ */
+ uint32_t level;
+
+ /**
+ * The 2D layer within the miplevel. Combined, level and layer define the
+ * 2D miptree slice to use.
+ *
+ * Note: if mt is a 2D multisample array texture on Gen7+ using
+ * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, layer is the physical
+ * layer holding sample 0. So, for example, if mt->num_samples == 4, then
+ * logical layer n corresponds to layer == 4*n.
+ */
+ uint32_t layer;
+
+ /**
+ * Width of the miplevel to be used. For surfaces using
+ * INTEL_MSAA_LAYOUT_IMS, this is measured in samples, not pixels.
+ */
+ uint32_t width;
+
+ /**
+ * Height of the miplevel to be used. For surfaces using
+ * INTEL_MSAA_LAYOUT_IMS, this is measured in samples, not pixels.
+ */
+ uint32_t height;
+
+ /**
+ * X offset within the surface to texture from (or render to). For
+ * surfaces using INTEL_MSAA_LAYOUT_IMS, this is measured in samples, not
+ * pixels.
+ */
+ uint32_t x_offset;
+
+ /**
+ * Y offset within the surface to texture from (or render to). For
+ * surfaces using INTEL_MSAA_LAYOUT_IMS, this is measured in samples, not
+ * pixels.
+ */
+ uint32_t y_offset;
};
class brw_blorp_surface_info : public brw_blorp_mip_info
public:
brw_blorp_surface_info();
- virtual void set(struct intel_mipmap_tree *mt,
- unsigned int level, unsigned int layer);
+ void set(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned int level, unsigned int layer,
+ mesa_format format, bool is_render_target);
+
+ uint32_t compute_tile_offsets(uint32_t *tile_x, uint32_t *tile_y) const;
/* Setting this flag indicates that the buffer's contents are W-tiled
* stencil data, but the surface state should be set up for Y tiled
- * MESA_FORMAT_R8 data (this is necessary because surface states don't
+ * MESA_FORMAT_R_UNORM8 data (this is necessary because surface states don't
* support W tiling).
*
* Since W tiles are 64 pixels wide by 64 pixels high, whereas Y tiles of
- * MESA_FORMAT_R8 data are 128 pixels wide by 32 pixels high, the width and
+ * MESA_FORMAT_R_UNORM8 data are 128 pixels wide by 32 pixels high, the width and
* pitch stored in the surface state will be multiplied by 2, and the
* height will be halved. Also, since W and Y tiles store their data in a
* different order, the width and height will be rounded up to a multiple
bool map_stencil_as_y_tiled;
unsigned num_samples;
+
+ /**
+ * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
+ * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
+ *
+ * If ALL_SLICES_AT_EACH_LOD is set, then ARYSPC_LOD0 can be used. Ignored
+ * prior to Gen7.
+ */
+ enum miptree_array_layout array_layout;
+
+ /**
+ * Format that should be used when setting up the surface state for this
+ * surface. Should correspond to one of the BRW_SURFACEFORMAT_* enums.
+ */
+ uint32_t brw_surfaceformat;
+
+ /**
+ * For MSAA surfaces, MSAA layout that should be used when setting up the
+ * surface state for this surface.
+ */
+ intel_msaa_layout msaa_layout;
};
struct brw_blorp_coord_transform_params
{
- void setup(GLuint src0, GLuint dst0, GLuint dst1,
+ void setup(GLfloat src0, GLfloat src1, GLfloat dst0, GLfloat dst1,
bool mirror);
- int16_t multiplier;
- int16_t offset;
+ float multiplier;
+ float offset;
};
struct brw_blorp_wm_push_constants
{
- uint16_t dst_x0;
- uint16_t dst_x1;
- uint16_t dst_y0;
- uint16_t dst_y1;
+ uint32_t dst_x0;
+ uint32_t dst_x1;
+ uint32_t dst_y0;
+ uint32_t dst_y1;
+ /* Top right coordinates of the rectangular grid used for scaled blitting */
+ float rect_grid_x1;
+ float rect_grid_y1;
brw_blorp_coord_transform_params x_transform;
brw_blorp_coord_transform_params y_transform;
-
/* Pad out to an integral number of registers */
- uint16_t pad[8];
+ uint32_t pad[6];
};
/* Every 32 bytes of push constant data constitutes one GEN register. */
struct brw_blorp_prog_data
{
unsigned int first_curbe_grf;
+
+ /**
+ * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
+ * than one sample per pixel.
+ */
+ bool persample_msaa_dispatch;
};
+
class brw_blorp_params
{
public:
- brw_blorp_params();
+ brw_blorp_params(unsigned num_varyings = 0,
+ unsigned num_draw_buffers = 1,
+ unsigned num_layers = 1);
virtual uint32_t get_wm_prog(struct brw_context *brw,
brw_blorp_prog_data **prog_data) const = 0;
brw_blorp_surface_info src;
brw_blorp_surface_info dst;
enum gen6_hiz_op hiz_op;
- unsigned num_samples;
bool use_wm_prog;
brw_blorp_wm_push_constants wm_push_consts;
+ const unsigned num_varyings;
+ const unsigned num_draw_buffers;
+ const unsigned num_layers;
};
void
-brw_blorp_exec(struct intel_context *intel, const brw_blorp_params *params);
+brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params);
/**
*/
unsigned tex_samples;
+ /* MSAA layout that has been configured in the surface state for texturing
+ * from.
+ */
+ intel_msaa_layout tex_layout;
+
/* Actual number of samples per pixel in the source image. */
unsigned src_samples;
+ /* Actual MSAA layout used by the source image. */
+ intel_msaa_layout src_layout;
+
/* Number of samples per pixel that have been configured in the render
* target.
*/
unsigned rt_samples;
+ /* MSAA layout that has been configured in the render target. */
+ intel_msaa_layout rt_layout;
+
/* Actual number of samples per pixel in the destination image. */
unsigned dst_samples;
+ /* Actual MSAA layout used by the destination image. */
+ intel_msaa_layout dst_layout;
+
+ /* Type of the data to be read from the texture (one of
+ * BRW_REGISTER_TYPE_{UD,D,F}).
+ */
+ enum brw_reg_type texture_data_type;
+
/* True if the source image is W tiled. If true, the surface state for the
* source image must be configured as Y tiled, and tex_samples must be 0.
*/
* pixels that are outside the destination rectangle.
*/
bool use_kill;
+
+ /**
+ * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
+ * than one sample per pixel.
+ */
+ bool persample_msaa_dispatch;
+
+ /* True for scaled blitting. */
+ bool blit_scaled;
+
+ /* Scale factors between the pixel grid and the grid of samples. We're
+ * using grid of samples for bilinear filetring in multisample scaled blits.
+ */
+ float x_scale;
+ float y_scale;
+
+ /* True for blits with filter = GL_LINEAR. */
+ bool bilinear_filter;
};
class brw_blorp_blit_params : public brw_blorp_params
{
public:
- brw_blorp_blit_params(struct intel_mipmap_tree *src_mt,
+ brw_blorp_blit_params(struct brw_context *brw,
+ struct intel_mipmap_tree *src_mt,
+ unsigned src_level, unsigned src_layer,
+ mesa_format src_format,
struct intel_mipmap_tree *dst_mt,
- GLuint src_x0, GLuint src_y0,
- GLuint dst_x0, GLuint dst_y0,
- GLuint width, GLuint height,
- bool mirror_x, bool mirror_y);
+ unsigned dst_level, unsigned dst_layer,
+ mesa_format dst_format,
+ GLfloat src_x0, GLfloat src_y0,
+ GLfloat src_x1, GLfloat src_y1,
+ GLfloat dst_x0, GLfloat dst_y0,
+ GLfloat dst_x1, GLfloat dst_y1,
+ GLenum filter, bool mirror_x, bool mirror_y);
virtual uint32_t get_wm_prog(struct brw_context *brw,
brw_blorp_prog_data **prog_data) const;
gen6_blorp_init(struct brw_context *brw);
void
-gen6_blorp_compute_tile_masks(const brw_blorp_params *params,
- uint32_t *tile_mask_x, uint32_t *tile_mask_y);
-
-void
-gen6_blorp_emit_batch_head(struct brw_context *brw,
- const brw_blorp_params *params);
+gen6_blorp_emit_state_base_address(struct brw_context *brw,
+ const brw_blorp_params *params);
void
gen6_blorp_emit_vertices(struct brw_context *brw,
const brw_blorp_params *params);
uint32_t
-gen6_blorp_emit_cc_state(struct brw_context *brw,
- const brw_blorp_params *params);
+gen6_blorp_emit_cc_state(struct brw_context *brw);
uint32_t
gen6_blorp_emit_wm_constants(struct brw_context *brw,
uint32_t
gen6_blorp_emit_binding_table(struct brw_context *brw,
- const brw_blorp_params *params,
uint32_t wm_surf_offset_renderbuffer,
uint32_t wm_surf_offset_texture);
const brw_blorp_params *params);
void
-gen6_blorp_emit_clip_disable(struct brw_context *brw,
- const brw_blorp_params *params);
+gen6_blorp_emit_clip_disable(struct brw_context *brw);
void
gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
const brw_blorp_params *params);
+
+uint32_t
+gen6_blorp_emit_sampler_state(struct brw_context *brw,
+ unsigned tex_filter, unsigned max_lod,
+ bool non_normalized_coords);
+
/** \} */
+
+#endif /* __cplusplus */