#include <stdint.h>
#include "brw_context.h"
+#include "brw_reg.h"
#include "intel_mipmap_tree.h"
struct brw_context;
brw_blorp_blit_miptrees(struct brw_context *brw,
struct intel_mipmap_tree *src_mt,
unsigned src_level, unsigned src_layer,
+ mesa_format src_format,
struct intel_mipmap_tree *dst_mt,
unsigned dst_level, unsigned dst_layer,
+ mesa_format dst_format,
float src_x0, float src_y0,
float src_x1, float src_y1,
float dst_x0, float dst_y0,
float dst_x1, float dst_y1,
GLenum filter, bool mirror_x, bool mirror_y);
-bool
-brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
- bool partial_clear);
-
-void
-brw_blorp_resolve_color(struct brw_context *brw,
- struct intel_mipmap_tree *mt);
-
#ifdef __cplusplus
} /* end extern "C" */
/**
* The 2D layer within the miplevel. Combined, level and layer define the
* 2D miptree slice to use.
+ *
+ * Note: if mt is a 2D multisample array texture on Gen7+ using
+ * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, layer is the physical
+ * layer holding sample 0. So, for example, if mt->num_samples == 4, then
+ * logical layer n corresponds to layer == 4*n.
*/
uint32_t layer;
void set(struct brw_context *brw,
struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer,
- bool is_render_target);
+ mesa_format format, bool is_render_target);
uint32_t compute_tile_offsets(uint32_t *tile_x, uint32_t *tile_y) const;
/* Setting this flag indicates that the buffer's contents are W-tiled
* stencil data, but the surface state should be set up for Y tiled
- * MESA_FORMAT_R8 data (this is necessary because surface states don't
+ * MESA_FORMAT_R_UNORM8 data (this is necessary because surface states don't
* support W tiling).
*
* Since W tiles are 64 pixels wide by 64 pixels high, whereas Y tiles of
- * MESA_FORMAT_R8 data are 128 pixels wide by 32 pixels high, the width and
+ * MESA_FORMAT_R_UNORM8 data are 128 pixels wide by 32 pixels high, the width and
* pitch stored in the surface state will be multiplied by 2, and the
* height will be halved. Also, since W and Y tiles store their data in a
* different order, the width and height will be rounded up to a multiple
unsigned num_samples;
- /* Setting this flag indicates that the surface should be set up in
- * ARYSPC_LOD0 mode. Ignored prior to Gen7.
+ /**
+ * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
+ * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).
+ *
+ * If ALL_SLICES_AT_EACH_LOD is set, then ARYSPC_LOD0 can be used. Ignored
+ * prior to Gen7.
*/
- bool array_spacing_lod0;
+ enum miptree_array_layout array_layout;
/**
* Format that should be used when setting up the surface state for this
brw_blorp_surface_info dst;
enum gen6_hiz_op hiz_op;
enum gen7_fast_clear_op fast_clear_op;
- unsigned num_samples;
bool use_wm_prog;
brw_blorp_wm_push_constants wm_push_consts;
bool color_write_disable[4];
/* Type of the data to be read from the texture (one of
* BRW_REGISTER_TYPE_{UD,D,F}).
*/
- unsigned texture_data_type;
+ enum brw_reg_type texture_data_type;
/* True if the source image is W tiled. If true, the surface state for the
* source image must be configured as Y tiled, and tex_samples must be 0.
brw_blorp_blit_params(struct brw_context *brw,
struct intel_mipmap_tree *src_mt,
unsigned src_level, unsigned src_layer,
+ mesa_format src_format,
struct intel_mipmap_tree *dst_mt,
unsigned dst_level, unsigned dst_layer,
+ mesa_format dst_format,
GLfloat src_x0, GLfloat src_y0,
GLfloat src_x1, GLfloat src_y1,
GLfloat dst_x0, GLfloat dst_y0,
void
gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
const brw_blorp_params *params);
+
+uint32_t
+gen6_blorp_emit_sampler_state(struct brw_context *brw,
+ const brw_blorp_params *params);
/** \} */
#endif /* __cplusplus */