};
#define BO_ALLOC_FOR_RENDER (1<<0)
+#define BO_ALLOC_ZEROED (1<<1)
/**
* Allocate a buffer object.
/** Write data into an object. */
int brw_bo_subdata(struct brw_bo *bo, uint64_t offset,
uint64_t size, const void *data);
-/** Read data from an object. */
-int brw_bo_get_subdata(struct brw_bo *bo, uint64_t offset,
- uint64_t size, void *data);
/**
* Waits for rendering to an object by the GPU to have completed.
*