static void
brw_upload_cc_vp(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
struct brw_cc_viewport *ccv;
ccv = brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
*/
static void upload_cc_unit(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
struct brw_cc_unit_state *cc;
cc = brw_state_batch(brw, AUB_TRACE_CC_STATE,
cc->cc2.depth_write_enable = ctx->Depth.Mask;
}
- if (intel->stats_wm || unlikely(INTEL_DEBUG & DEBUG_STATS))
+ if (brw->stats_wm || unlikely(INTEL_DEBUG & DEBUG_STATS))
cc->cc5.statistics_enable = 1;
/* CACHE_NEW_CC_VP */
static void upload_blend_constant_color(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
+ struct gl_context *ctx = &brw->ctx;
BEGIN_BATCH(5);
OUT_BATCH(_3DSTATE_BLEND_CONSTANT_COLOR << 16 | (5-2));