* Returns true if the scissor is a noop (cuts out nothing).
*/
static bool
-noop_scissor(struct gl_context *ctx, struct gl_framebuffer *fb)
+noop_scissor(struct gl_framebuffer *fb)
{
- return ctx->Scissor.ScissorArray[0].X <= 0 &&
- ctx->Scissor.ScissorArray[0].Y <= 0 &&
- ctx->Scissor.ScissorArray[0].Width >= fb->Width &&
- ctx->Scissor.ScissorArray[0].Height >= fb->Height;
+ return fb->_Xmin <= 0 &&
+ fb->_Ymin <= 0 &&
+ fb->_Xmax >= fb->Width &&
+ fb->_Ymax >= fb->Height;
}
/**
* a previous clear had happened at a different clear value and resolve it
* first.
*/
- if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(ctx, fb)) {
+ if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
perf_debug("Failed to fast clear %dx%d depth because of scissors. "
"Possible 5%% performance win if avoided.\n",
mt->logical_width0, mt->logical_height0);
for (unsigned layer = 0; layer < depth_irb->layer_count; layer++) {
intel_hiz_exec(brw, mt, depth_irb->mt_level,
depth_irb->mt_layer + layer,
- GEN6_HIZ_OP_DEPTH_CLEAR);
+ BLORP_HIZ_OP_DEPTH_CLEAR);
}
} else {
intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer,
- GEN6_HIZ_OP_DEPTH_CLEAR);
+ BLORP_HIZ_OP_DEPTH_CLEAR);
}
if (brw->gen == 6) {
{
struct brw_context *brw = brw_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
- bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(ctx, fb);
+ bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb);
if (!_mesa_check_conditional_render(ctx))
return;
}
}
+ if (mask & BUFFER_BIT_STENCIL) {
+ struct intel_renderbuffer *stencil_irb =
+ intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ struct intel_mipmap_tree *mt = stencil_irb->mt;
+ if (mt && mt->stencil_mt)
+ mt->stencil_mt->r8stencil_needs_update = true;
+ }
+
/* BLORP is currently only supported on Gen6+. */
if (brw->gen >= 6 && (mask & BUFFER_BITS_COLOR)) {
const bool encode_srgb = ctx->Color.sRGBEnabled;