#include "drivers/common/meta.h"
#include "intel_batchbuffer.h"
-#include "intel_blit.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
const struct gen_device_info *devinfo = &brw->screen->devinfo;
+ if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR)
+ return false;
+
if (devinfo->gen < 6)
return false;
*/
float clear_value =
mt->format == MESA_FORMAT_Z_FLOAT32 ? ctx->Depth.Clear :
- (unsigned)(ctx->Depth.Clear * fb->_DepthMax) / (float)fb->_DepthMax;
+ _mesa_lroundeven(ctx->Depth.Clear * fb->_DepthMax) / (float)(fb->_DepthMax);
const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1;
}
}
- intel_miptree_set_depth_clear_value(ctx, mt, clear_value);
- }
-
- bool need_clear = false;
- for (unsigned a = 0; a < num_layers; a++) {
- enum isl_aux_state aux_state =
- intel_miptree_get_aux_state(mt, depth_irb->mt_level,
- depth_irb->mt_layer + a);
-
- if (aux_state != ISL_AUX_STATE_CLEAR) {
- need_clear = true;
- break;
- }
- }
-
- if (!need_clear) {
- /* If all of the layers we intend to clear are already in the clear
- * state then simply updating the miptree fast clear value is sufficient
- * to change their clear value.
- */
- return true;
+ const union isl_color_value clear_color = { .f32 = {clear_value, } };
+ intel_miptree_set_clear_color(brw, mt, clear_color);
}
for (unsigned a = 0; a < num_layers; a++) {
}
}
- /* Now, the HiZ buffer contains data that needs to be resolved to the depth
- * buffer.
- */
intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
depth_irb->mt_layer, num_layers,
ISL_AUX_STATE_CLEAR);
-
return true;
}
}
}
- if (mask & BUFFER_BIT_STENCIL) {
- struct intel_renderbuffer *stencil_irb =
- intel_get_renderbuffer(fb, BUFFER_STENCIL);
- struct intel_mipmap_tree *mt = stencil_irb->mt;
- if (mt && mt->stencil_mt)
- mt->stencil_mt->r8stencil_needs_update = true;
- }
-
if (mask & BUFFER_BITS_COLOR) {
brw_blorp_clear_color(brw, fb, mask, partial_clear,
ctx->Color.sRGBEnabled);