#include "drivers/common/meta.h"
#include "intel_batchbuffer.h"
-#include "intel_context.h"
#include "intel_blit.h"
-#include "intel_clear.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
static bool
brw_fast_clear_depth(struct gl_context *ctx)
{
- struct intel_context *intel = intel_context(ctx);
+ struct brw_context *brw = brw_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct intel_renderbuffer *depth_irb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_mipmap_tree *mt = depth_irb->mt;
+ struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
- if (intel->gen < 6)
+ if (brw->gen < 6)
return false;
if (!intel_renderbuffer_has_hiz(depth_irb))
* width of the map (LOD0) is not multiple of 16, fast clear
* optimization must be disabled.
*/
- if (intel->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0)
+ if (brw->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0)
return false;
/* FALLTHROUGH */
* flags out of the HiZ buffer into the real depth buffer.
*/
if (mt->depth_clear_value != depth_clear_value) {
- intel_miptree_all_slices_resolve_depth(intel, mt);
+ intel_miptree_all_slices_resolve_depth(brw, mt);
mt->depth_clear_value = depth_clear_value;
}
* must be issued before the rectangle primitive used for the depth
* buffer clear operation.
*/
- intel_batchbuffer_emit_mi_flush(intel);
+ intel_batchbuffer_emit_mi_flush(brw);
- intel_hiz_exec(intel, mt, depth_irb->mt_level, depth_irb->mt_layer,
+ intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer,
GEN6_HIZ_OP_DEPTH_CLEAR);
- if (intel->gen == 6) {
+ if (brw->gen == 6) {
/* From the Sandy Bridge PRM, volume 2 part 1, page 314:
*
* "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed
* by a PIPE_CONTROL command with DEPTH_STALL bit set and Then
* followed by Depth FLUSH'
*/
- intel_batchbuffer_emit_mi_flush(intel);
+ intel_batchbuffer_emit_mi_flush(brw);
}
/* Now, the HiZ buffer contains data that needs to be resolved to the depth
* buffer.
*/
- intel_renderbuffer_set_needs_depth_resolve(depth_irb);
+ intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
return true;
}
brw_clear(struct gl_context *ctx, GLbitfield mask)
{
struct brw_context *brw = brw_context(ctx);
- struct intel_context *intel = &brw->intel;
struct gl_framebuffer *fb = ctx->DrawBuffer;
bool partial_clear = ctx->Scissor.Enabled && !noop_scissor(ctx, fb);
return;
if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
- intel->front_buffer_dirty = true;
+ brw->front_buffer_dirty = true;
}
- intel_prepare_render(intel);
+ intel_prepare_render(brw);
brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask);
if (mask & BUFFER_BIT_DEPTH) {
}
/* BLORP is currently only supported on Gen6+. */
- if (intel->gen >= 6) {
+ if (brw->gen >= 6) {
if (mask & BUFFER_BITS_COLOR) {
- if (brw_blorp_clear_color(intel, fb, partial_clear)) {
+ if (brw_blorp_clear_color(brw, fb, partial_clear)) {
debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
mask &= ~BUFFER_BITS_COLOR;
}
mask &= ~tri_mask;
if (ctx->API == API_OPENGLES) {
- _mesa_meta_Clear(&intel->ctx, tri_mask);
+ _mesa_meta_Clear(&brw->ctx, tri_mask);
} else {
- _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
+ _mesa_meta_glsl_Clear(&brw->ctx, tri_mask);
}
}