struct intel_renderbuffer *depth_irb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_mipmap_tree *mt = depth_irb->mt;
+ struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
if (brw->gen < 6)
return false;
/* Now, the HiZ buffer contains data that needs to be resolved to the depth
* buffer.
*/
- intel_renderbuffer_set_needs_depth_resolve(depth_irb);
+ intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
return true;
}