c.func.single_program_flow = 1;
c.key = *key;
-
+ c.need_ff_sync = BRW_IS_IGDNG(brw);
/* Need to locate the two positions present in vertex + header.
* These are currently hardcoded:
*/
c.header_position_offset = ATTR_SIZE;
- for (i = 0, delta = REG_SIZE; i < VERT_RESULT_MAX; i++)
+ if (BRW_IS_IGDNG(brw))
+ delta = 3 * REG_SIZE;
+ else
+ delta = REG_SIZE;
+
+ for (i = 0; i < VERT_RESULT_MAX; i++)
if (c.key.attrs & (1<<i)) {
c.offset[i] = delta;
delta += ATTR_SIZE;
}
c.nr_attrs = brw_count_bits(c.key.attrs);
- c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
+
+ if (BRW_IS_IGDNG(brw))
+ c.nr_regs = (c.nr_attrs + 1) / 2 + 3; /* are vertices packed, or reg-aligned? */
+ else
+ c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
+
c.nr_bytes = c.nr_regs * REG_SIZE;
c.prog_data.clip_mode = c.key.clip_mode; /* XXX */
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
/* _NEW_TRANSFORM */
key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
- key.clip_mode = BRW_CLIPMODE_NORMAL;
+
+ if (BRW_IS_IGDNG(brw))
+ key.clip_mode = BRW_CLIPMODE_KERNEL_CLIP;
+ else
+ key.clip_mode = BRW_CLIPMODE_NORMAL;
/* _NEW_POLYGON */
if (key.primitive == GL_TRIANGLES) {
- if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ if (ctx->Polygon.CullFlag &&
+ ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
else {
GLuint fill_front = CLIP_CULL;