const GLuint *program;
void *mem_ctx;
GLuint program_size;
- GLuint delta;
GLuint i;
- GLuint header_regs;
memset(&c, 0, sizeof(c));
c.func.single_program_flow = 1;
c.key = *key;
- brw_compute_vue_map(&c.vue_map, intel, c.key.nr_userclip,
- c.key.do_twoside_color, c.key.attrs);
+ brw_compute_vue_map(&c.vue_map, intel, c.key.nr_userclip, c.key.attrs);
- /* Need to locate the two positions present in vertex + header.
- * These are currently hardcoded:
+ /* nr_regs is the number of registers filled by reading data from the VUE.
+ * This program accesses the entire VUE, so nr_regs needs to be the size of
+ * the VUE (measured in pairs, since two slots are stored in each
+ * register).
*/
- c.ndc_offset = ATTR_SIZE;
-
- if (intel->gen == 5)
- header_regs = 3;
- else
- header_regs = 1;
-
- delta = header_regs * REG_SIZE;
-
- for (i = 0; i < VERT_RESULT_MAX; i++) {
- if (c.key.attrs & BITFIELD64_BIT(i)) {
- c.offset[i] = delta;
- delta += ATTR_SIZE;
-
- c.idx_to_attr[c.nr_attrs] = i;
- c.nr_attrs++;
- }
- }
-
- /* The vertex attributes start at a URB row-aligned offset after
- * the 8-20 dword vertex header, and continue for a URB row-aligned
- * length. nr_regs determines the urb_read_length from the start
- * of the header to the end of the vertex data.
- */
- c.nr_regs = header_regs + (c.nr_attrs + 1) / 2;
-
- c.nr_bytes = c.nr_regs * REG_SIZE;
+ c.nr_regs = (c.vue_map.num_slots + 1)/2;
c.prog_data.clip_mode = c.key.clip_mode; /* XXX */
/* _NEW_LIGHT */
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
- key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
/* _NEW_TRANSFORM */
key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);