c.func.single_program_flow = 1;
c.key = *key;
- brw_compute_vue_map(&c.vue_map, intel, c.key.nr_userclip > 0, c.key.attrs);
+ brw_compute_vue_map(&c.vue_map, intel, brw->vs.prog_data);
/* nr_regs is the number of registers filled by reading data from the VUE.
* This program accesses the entire VUE, so nr_regs needs to be the size of
*/
/* BRW_NEW_REDUCED_PRIMITIVE */
key.primitive = brw->intel.reduced_primitive;
- /* CACHE_NEW_VS_PROG */
+ /* CACHE_NEW_VS_PROG (also part of VUE map) */
key.attrs = brw->vs.prog_data->outputs_written;
/* _NEW_LIGHT */
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
- /* _NEW_TRANSFORM */
+ /* _NEW_TRANSFORM (also part of VUE map)*/
key.nr_userclip = _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
if (intel->gen == 5)