c.key = *key;
c.vue_map = brw->vue_map_geom_out;
+ c.has_flat_shading =
+ brw_any_flat_varyings(&key->interpolation_mode);
+ c.has_noperspective_shading =
+ brw_any_noperspective_varyings(&key->interpolation_mode);
+
/* nr_regs is the number of registers filled by reading data from the VUE.
* This program accesses the entire VUE, so nr_regs needs to be the size of
* the VUE (measured in pairs, since two slots are stored in each
key.primitive = brw->reduced_primitive;
/* BRW_NEW_VUE_MAP_GEOM_OUT */
key.attrs = brw->vue_map_geom_out.slots_valid;
+
/* _NEW_LIGHT */
- key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
/* _NEW_TRANSFORM (also part of VUE map)*/
- key.nr_userclip = _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
+ if (ctx->Transform.ClipPlanesEnabled)
+ key.nr_userclip = _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
if (brw->gen == 5)
key.clip_mode = BRW_CLIPMODE_KERNEL_CLIP;