GLboolean need_direction;
GLuint header_position_offset;
- GLuint offset[VERT_ATTRIB_MAX];
+ /** Mapping from VERT_RESULT_* to offset within the VUE. */
+ GLuint offset[VERT_RESULT_MAX];
+ /** Mapping from attribute index to VERT_RESULT_* */
+ GLuint idx_to_attr[VERT_RESULT_MAX];
};
#define ATTR_SIZE (4*4)