* up polygon offset and flatshading at this point:
*/
struct brw_clip_prog_key {
- GLuint attrs:32;
+ GLbitfield64 attrs;
GLuint primitive:4;
GLuint nr_userclip:3;
GLuint do_flat_shading:1;
+ GLuint pv_first:1;
GLuint do_unfilled:1;
GLuint fill_cw:2; /* includes cull information */
GLuint fill_ccw:2; /* includes cull information */
GLuint offset_cw:1;
GLuint offset_ccw:1;
- GLuint pad0:17;
-
GLuint copy_bfc_cw:1;
GLuint copy_bfc_ccw:1;
GLuint clip_mode:3;
- GLuint pad1:27;
-
+ GLuint pad0:11;
+
GLfloat offset_factor;
GLfloat offset_units;
};
GLboolean need_direction;
- GLuint last_mrf;
-
GLuint header_position_offset;
- GLuint offset[VERT_ATTRIB_MAX];
- GLboolean need_ff_sync;
+ /** Mapping from VERT_RESULT_* to offset within the VUE. */
+ GLuint offset[VERT_RESULT_MAX];
+ /** Mapping from attribute index to VERT_RESULT_* */
+ GLuint idx_to_attr[VERT_RESULT_MAX];
};
#define ATTR_SIZE (4*4)