#include "brw_defines.h"
#include "brw_context.h"
#include "brw_eu.h"
-#include "brw_util.h"
#include "brw_clip.h"
static void release_tmps( struct brw_clip_compile *c )
for (j = 0; j < 3; j++) {
GLuint delta = c->nr_attrs*16 + 32;
- if (intel->is_ironlake)
+ if (intel->gen == 5)
delta = c->nr_attrs * 16 + 32 * 3;
brw_MOV(&c->func, byte_offset(c->reg.vertex[j], delta), brw_imm_f(0));