#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "intel_batchbuffer.h"
if (c->nr_attrs & 1) {
for (j = 0; j < 3; j++) {
- GLuint delta = c->nr_attrs*16 + 32;
-
- if (intel->gen == 5)
- delta = c->nr_attrs * 16 + 32 * 3;
+ GLuint delta = c->offset[c->idx_to_attr[c->nr_attrs - 1]] + ATTR_SIZE;
brw_MOV(&c->func, byte_offset(c->reg.vertex[j], delta), brw_imm_f(0));
}