brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
{
- brw_clip_emit_vue(c, v0, 1, 0,
+ brw_clip_emit_vue(c, v0, BRW_URB_WRITE_ALLOCATE_COMPLETE,
(_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)
| URB_WRITE_PRIM_START);
- brw_clip_emit_vue(c, v1, 1, 0,
+ brw_clip_emit_vue(c, v1, BRW_URB_WRITE_ALLOCATE_COMPLETE,
(_3DPRIM_LINESTRIP << URB_WRITE_PRIM_TYPE_SHIFT)
| URB_WRITE_PRIM_END);
}
if (do_offset)
apply_one_offset(c, v0);
- brw_clip_emit_vue(c, v0, 1, 0,
+ brw_clip_emit_vue(c, v0, BRW_URB_WRITE_ALLOCATE_COMPLETE,
(_3DPRIM_POINTLIST << URB_WRITE_PRIM_TYPE_SHIFT)
| URB_WRITE_PRIM_START | URB_WRITE_PRIM_END);
}
/* Need to do this whether we clip or not:
*/
- if (c->key.do_flat_shading)
+ if (c->has_flat_shading)
brw_clip_tri_flat_shade(c);
brw_clip_init_clipmask(c);