*/
static void compute_tri_direction( struct brw_clip_compile *c )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
struct brw_reg e = c->reg.tmp0;
struct brw_reg f = c->reg.tmp1;
GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
static void cull_direction( struct brw_clip_compile *c )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
GLuint conditional;
assert (!(c->key.fill_ccw == CLIP_CULL &&
static void copy_bfc( struct brw_clip_compile *c )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
GLuint conditional;
/* Do we have any colors to copy?
brw_clip_have_varying(c, VARYING_SLOT_BFC1)))
return;
- /* In some wierd degnerate cases we can end up testing the
+ /* In some weird degenerate cases we can end up testing the
* direction twice, once for culling and once for bfc copying. Oh
- * well, that's what you get for setting wierd GL state.
+ * well, that's what you get for setting weird GL state.
*/
if (c->key.copy_bfc_ccw)
conditional = BRW_CONDITIONAL_GE;
*/
static void compute_offset( struct brw_clip_compile *c )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
struct brw_reg off = c->reg.offset;
struct brw_reg dir = c->reg.dir;
static void merge_edgeflags( struct brw_clip_compile *c )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
struct brw_reg tmp0 = get_element_ud(c->reg.tmp0, 0);
brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
static void apply_one_offset( struct brw_clip_compile *c,
struct brw_indirect vert )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
BRW_VARYING_SLOT_NDC);
struct brw_reg z = deref_1f(vert, ndc_offset +
static void emit_lines(struct brw_clip_compile *c,
bool do_offset)
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
struct brw_indirect v0 = brw_indirect(0, 0);
struct brw_indirect v1 = brw_indirect(1, 0);
struct brw_indirect v0ptr = brw_indirect(2, 0);
struct brw_indirect v1ptr = brw_indirect(3, 0);
- /* Need a seperate loop for offset:
+ /* Need a separate loop for offset:
*/
if (do_offset) {
brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
static void emit_points(struct brw_clip_compile *c,
bool do_offset )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
struct brw_indirect v0 = brw_indirect(0, 0);
struct brw_indirect v0ptr = brw_indirect(2, 0);
static void emit_unfilled_primitives( struct brw_clip_compile *c )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
/* Direction culling has already been done.
*/
static void check_nr_verts( struct brw_clip_compile *c )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.nr_verts, brw_imm_d(3));
brw_IF(p, BRW_EXECUTE_1);
void brw_emit_unfilled_clip( struct brw_clip_compile *c )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
c->need_direction = ((c->key.offset_ccw || c->key.offset_cw) ||
(c->key.fill_ccw != c->key.fill_cw) ||