#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "intel_batchbuffer.h"
#include "brw_defines.h"
#include "brw_context.h"
#include "brw_eu.h"
-#include "brw_util.h"
#include "brw_clip.h"
brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
brw_clip_tri_init_vertices(c);
+ brw_clip_init_ff_sync(c);
assert(c->offset[VERT_RESULT_EDGE]);