+++ /dev/null
-/*
- Copyright (C) Intel Corp. 2006. All Rights Reserved.
- Intel funded Tungsten Graphics to
- develop this 3D driver.
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice (including the
- next paragraph) shall be included in all copies or substantial
- portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
- **********************************************************************/
- /*
- * Authors:
- * Keith Whitwell <keithw@vmware.com>
- */
-
-
-#include "main/macros.h"
-#include "main/enums.h"
-#include "program/program.h"
-
-#include "intel_batchbuffer.h"
-
-#include "brw_defines.h"
-#include "brw_context.h"
-#include "brw_clip.h"
-
-
-
-
-struct brw_reg get_tmp( struct brw_clip_compile *c )
-{
- struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0);
-
- if (++c->last_tmp > c->prog_data.total_grf)
- c->prog_data.total_grf = c->last_tmp;
-
- return tmp;
-}
-
-static void release_tmp( struct brw_clip_compile *c, struct brw_reg tmp )
-{
- if (tmp.nr == c->last_tmp-1)
- c->last_tmp--;
-}
-
-
-static struct brw_reg make_plane_ud(GLuint x, GLuint y, GLuint z, GLuint w)
-{
- return brw_imm_ud((w<<24) | (z<<16) | (y<<8) | x);
-}
-
-
-void brw_clip_init_planes( struct brw_clip_compile *c )
-{
- struct brw_codegen *p = &c->func;
-
- if (!c->key.nr_userclip) {
- brw_MOV(p, get_element_ud(c->reg.fixed_planes, 0), make_plane_ud( 0, 0, 0xff, 1));
- brw_MOV(p, get_element_ud(c->reg.fixed_planes, 1), make_plane_ud( 0, 0, 1, 1));
- brw_MOV(p, get_element_ud(c->reg.fixed_planes, 2), make_plane_ud( 0, 0xff, 0, 1));
- brw_MOV(p, get_element_ud(c->reg.fixed_planes, 3), make_plane_ud( 0, 1, 0, 1));
- brw_MOV(p, get_element_ud(c->reg.fixed_planes, 4), make_plane_ud(0xff, 0, 0, 1));
- brw_MOV(p, get_element_ud(c->reg.fixed_planes, 5), make_plane_ud( 1, 0, 0, 1));
- }
-}
-
-
-
-#define W 3
-
-/* Project 'pos' to screen space (or back again), overwrite with results:
- */
-void brw_clip_project_position(struct brw_clip_compile *c, struct brw_reg pos )
-{
- struct brw_codegen *p = &c->func;
-
- /* calc rhw
- */
- brw_math_invert(p, get_element(pos, W), get_element(pos, W));
-
- /* value.xyz *= value.rhw
- */
- brw_set_default_access_mode(p, BRW_ALIGN_16);
- brw_MUL(p, brw_writemask(pos, WRITEMASK_XYZ), pos,
- brw_swizzle(pos, BRW_SWIZZLE_WWWW));
- brw_set_default_access_mode(p, BRW_ALIGN_1);
-}
-
-
-static void brw_clip_project_vertex( struct brw_clip_compile *c,
- struct brw_indirect vert_addr )
-{
- struct brw_codegen *p = &c->func;
- struct brw_reg tmp = get_tmp(c);
- GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
- GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
- BRW_VARYING_SLOT_NDC);
-
- /* Fixup position. Extract from the original vertex and re-project
- * to screen space:
- */
- brw_MOV(p, tmp, deref_4f(vert_addr, hpos_offset));
- brw_clip_project_position(c, tmp);
- brw_MOV(p, deref_4f(vert_addr, ndc_offset), tmp);
-
- release_tmp(c, tmp);
-}
-
-
-
-
-/* Interpolate between two vertices and put the result into a0.0.
- * Increment a0.0 accordingly.
- *
- * Beware that dest_ptr can be equal to v0_ptr!
- */
-void brw_clip_interp_vertex( struct brw_clip_compile *c,
- struct brw_indirect dest_ptr,
- struct brw_indirect v0_ptr, /* from */
- struct brw_indirect v1_ptr, /* to */
- struct brw_reg t0,
- bool force_edgeflag)
-{
- struct brw_codegen *p = &c->func;
- struct brw_reg t_nopersp, v0_ndc_copy;
- GLuint slot;
-
- /* Just copy the vertex header:
- */
- /*
- * After CLIP stage, only first 256 bits of the VUE are read
- * back on Ironlake, so needn't change it
- */
- brw_copy_indirect_to_indirect(p, dest_ptr, v0_ptr, 1);
-
-
- /* First handle the 3D and NDC interpolation, in case we
- * need noperspective interpolation. Doing it early has no
- * performance impact in any case.
- */
-
- /* Take a copy of the v0 NDC coordinates, in case dest == v0. */
- if (c->key.contains_noperspective_varying) {
- GLuint offset = brw_varying_to_offset(&c->vue_map,
- BRW_VARYING_SLOT_NDC);
- v0_ndc_copy = get_tmp(c);
- brw_MOV(p, v0_ndc_copy, deref_4f(v0_ptr, offset));
- }
-
- /* Compute the new 3D position
- *
- * dest_hpos = v0_hpos * (1 - t0) + v1_hpos * t0
- */
- {
- GLuint delta = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
- struct brw_reg tmp = get_tmp(c);
- brw_MUL(p, vec4(brw_null_reg()), deref_4f(v1_ptr, delta), t0);
- brw_MAC(p, tmp, negate(deref_4f(v0_ptr, delta)), t0);
- brw_ADD(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta), tmp);
- release_tmp(c, tmp);
- }
-
- /* Recreate the projected (NDC) coordinate in the new vertex header */
- brw_clip_project_vertex(c, dest_ptr);
-
- /* If we have noperspective attributes,
- * we need to compute the screen-space t
- */
- if (c->key.contains_noperspective_varying) {
- GLuint delta = brw_varying_to_offset(&c->vue_map,
- BRW_VARYING_SLOT_NDC);
- struct brw_reg tmp = get_tmp(c);
- t_nopersp = get_tmp(c);
-
- /* t_nopersp = vec4(v1.xy, dest.xy) */
- brw_MOV(p, t_nopersp, deref_4f(v1_ptr, delta));
- brw_MOV(p, tmp, deref_4f(dest_ptr, delta));
- brw_set_default_access_mode(p, BRW_ALIGN_16);
- brw_MOV(p,
- brw_writemask(t_nopersp, WRITEMASK_ZW),
- brw_swizzle(tmp, BRW_SWIZZLE_XYXY));
-
- /* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */
- brw_ADD(p, t_nopersp, t_nopersp,
- negate(brw_swizzle(v0_ndc_copy, BRW_SWIZZLE_XYXY)));
-
- /* Add the absolute values of the X and Y deltas so that if
- * the points aren't in the same place on the screen we get
- * nonzero values to divide.
- *
- * After that, we have vert1 - vert0 in t_nopersp.x and
- * vertnew - vert0 in t_nopersp.y
- *
- * t_nopersp = vec2(|v1.x -v0.x| + |v1.y -v0.y|,
- * |dest.x-v0.x| + |dest.y-v0.y|)
- */
- brw_ADD(p,
- brw_writemask(t_nopersp, WRITEMASK_XY),
- brw_abs(brw_swizzle(t_nopersp, BRW_SWIZZLE_XZXZ)),
- brw_abs(brw_swizzle(t_nopersp, BRW_SWIZZLE_YWYW)));
- brw_set_default_access_mode(p, BRW_ALIGN_1);
-
- /* If the points are in the same place, just substitute a
- * value to avoid divide-by-zero
- */
- brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ,
- vec1(t_nopersp),
- brw_imm_f(0));
- brw_IF(p, BRW_EXECUTE_1);
- brw_MOV(p, t_nopersp, brw_imm_vf4(brw_float_to_vf(1.0),
- brw_float_to_vf(0.0),
- brw_float_to_vf(0.0),
- brw_float_to_vf(0.0)));
- brw_ENDIF(p);
-
- /* Now compute t_nopersp = t_nopersp.y/t_nopersp.x and broadcast it. */
- brw_math_invert(p, get_element(t_nopersp, 0), get_element(t_nopersp, 0));
- brw_MUL(p, vec1(t_nopersp), vec1(t_nopersp),
- vec1(suboffset(t_nopersp, 1)));
- brw_set_default_access_mode(p, BRW_ALIGN_16);
- brw_MOV(p, t_nopersp, brw_swizzle(t_nopersp, BRW_SWIZZLE_XXXX));
- brw_set_default_access_mode(p, BRW_ALIGN_1);
-
- release_tmp(c, tmp);
- release_tmp(c, v0_ndc_copy);
- }
-
- /* Now we can iterate over each attribute
- * (could be done in pairs?)
- */
- for (slot = 0; slot < c->vue_map.num_slots; slot++) {
- int varying = c->vue_map.slot_to_varying[slot];
- GLuint delta = brw_vue_slot_to_offset(slot);
-
- /* HPOS, NDC already handled above */
- if (varying == VARYING_SLOT_POS || varying == BRW_VARYING_SLOT_NDC)
- continue;
-
-
- if (varying == VARYING_SLOT_EDGE) {
- if (force_edgeflag)
- brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
- else
- brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
- } else if (varying == VARYING_SLOT_PSIZ) {
- /* PSIZ doesn't need interpolation because it isn't used by the
- * fragment shader.
- */
- } else if (varying < VARYING_SLOT_MAX) {
- /* This is a true vertex result (and not a special value for the VUE
- * header), so interpolate:
- *
- * New = attr0 + t*attr1 - t*attr0
- *
- * Unless the attribute is flat shaded -- in which case just copy
- * from one of the sources (doesn't matter which; already copied from pv)
- */
- GLuint interp = c->key.interp_mode[slot];
-
- if (interp != INTERP_MODE_FLAT) {
- struct brw_reg tmp = get_tmp(c);
- struct brw_reg t =
- interp == INTERP_MODE_NOPERSPECTIVE ? t_nopersp : t0;
-
- brw_MUL(p,
- vec4(brw_null_reg()),
- deref_4f(v1_ptr, delta),
- t);
-
- brw_MAC(p,
- tmp,
- negate(deref_4f(v0_ptr, delta)),
- t);
-
- brw_ADD(p,
- deref_4f(dest_ptr, delta),
- deref_4f(v0_ptr, delta),
- tmp);
-
- release_tmp(c, tmp);
- }
- else {
- brw_MOV(p,
- deref_4f(dest_ptr, delta),
- deref_4f(v0_ptr, delta));
- }
- }
- }
-
- if (c->vue_map.num_slots % 2) {
- GLuint delta = brw_vue_slot_to_offset(c->vue_map.num_slots);
-
- brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));
- }
-
- if (c->key.contains_noperspective_varying)
- release_tmp(c, t_nopersp);
-}
-
-void brw_clip_emit_vue(struct brw_clip_compile *c,
- struct brw_indirect vert,
- enum brw_urb_write_flags flags,
- GLuint header)
-{
- struct brw_codegen *p = &c->func;
- bool allocate = flags & BRW_URB_WRITE_ALLOCATE;
-
- brw_clip_ff_sync(c);
-
- /* Any URB entry that is allocated must subsequently be used or discarded,
- * so it doesn't make sense to mark EOT and ALLOCATE at the same time.
- */
- assert(!(allocate && (flags & BRW_URB_WRITE_EOT)));
-
- /* Copy the vertex from vertn into m1..mN+1:
- */
- brw_copy_from_indirect(p, brw_message_reg(1), vert, c->nr_regs);
-
- /* Overwrite PrimType and PrimStart in the message header, for
- * each vertex in turn:
- */
- brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
-
-
- /* Send each vertex as a separate write to the urb. This
- * is different to the concept in brw_sf_emit.c, where
- * subsequent writes are used to build up a single urb
- * entry. Each of these writes instantiates a separate
- * urb entry - (I think... what about 'allocate'?)
- */
- brw_urb_WRITE(p,
- allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
- 0,
- c->reg.R0,
- flags,
- c->nr_regs + 1, /* msg length */
- allocate ? 1 : 0, /* response_length */
- 0, /* urb offset */
- BRW_URB_SWIZZLE_NONE);
-}
-
-
-
-void brw_clip_kill_thread(struct brw_clip_compile *c)
-{
- struct brw_codegen *p = &c->func;
-
- brw_clip_ff_sync(c);
- /* Send an empty message to kill the thread and release any
- * allocated urb entry:
- */
- brw_urb_WRITE(p,
- retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
- 0,
- c->reg.R0,
- BRW_URB_WRITE_UNUSED | BRW_URB_WRITE_EOT_COMPLETE,
- 1, /* msg len */
- 0, /* response len */
- 0,
- BRW_URB_SWIZZLE_NONE);
-}
-
-
-
-
-struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c )
-{
- return brw_address(c->reg.fixed_planes);
-}
-
-
-struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c )
-{
- if (c->key.nr_userclip) {
- return brw_imm_uw(16);
- }
- else {
- return brw_imm_uw(4);
- }
-}
-
-
-/* Distribute flatshaded attributes from provoking vertex prior to
- * clipping.
- */
-void brw_clip_copy_flatshaded_attributes( struct brw_clip_compile *c,
- GLuint to, GLuint from )
-{
- struct brw_codegen *p = &c->func;
-
- for (int i = 0; i < c->vue_map.num_slots; i++) {
- if (c->key.interp_mode[i] == INTERP_MODE_FLAT) {
- brw_MOV(p,
- byte_offset(c->reg.vertex[to], brw_vue_slot_to_offset(i)),
- byte_offset(c->reg.vertex[from], brw_vue_slot_to_offset(i)));
- }
- }
-}
-
-
-
-void brw_clip_init_clipmask( struct brw_clip_compile *c )
-{
- struct brw_codegen *p = &c->func;
- struct brw_reg incoming = get_element_ud(c->reg.R0, 2);
-
- /* Shift so that lowest outcode bit is rightmost:
- */
- brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26));
-
- if (c->key.nr_userclip) {
- struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD);
-
- /* Rearrange userclip outcodes so that they come directly after
- * the fixed plane bits.
- */
- if (p->devinfo->gen == 5 || p->devinfo->is_g4x)
- brw_AND(p, tmp, incoming, brw_imm_ud(0xff<<14));
- else
- brw_AND(p, tmp, incoming, brw_imm_ud(0x3f<<14));
-
- brw_SHR(p, tmp, tmp, brw_imm_ud(8));
- brw_OR(p, c->reg.planemask, c->reg.planemask, tmp);
-
- release_tmp(c, tmp);
- }
-}
-
-void brw_clip_ff_sync(struct brw_clip_compile *c)
-{
- struct brw_codegen *p = &c->func;
-
- if (p->devinfo->gen == 5) {
- brw_AND(p, brw_null_reg(), c->reg.ff_sync, brw_imm_ud(0x1));
- brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_Z);
- brw_IF(p, BRW_EXECUTE_1);
- {
- brw_OR(p, c->reg.ff_sync, c->reg.ff_sync, brw_imm_ud(0x1));
- brw_ff_sync(p,
- c->reg.R0,
- 0,
- c->reg.R0,
- 1, /* allocate */
- 1, /* response length */
- 0 /* eot */);
- }
- brw_ENDIF(p);
- brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
- }
-}
-
-void brw_clip_init_ff_sync(struct brw_clip_compile *c)
-{
- struct brw_codegen *p = &c->func;
-
- if (p->devinfo->gen == 5) {
- brw_MOV(p, c->reg.ff_sync, brw_imm_ud(0));
- }
-}