#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "intel_batchbuffer.h"
GLboolean force_edgeflag)
{
struct brw_compile *p = &c->func;
- struct intel_context *intel = &p->brw->intel;
struct brw_reg tmp = get_tmp(c);
GLuint i;
/* Iterate over each attribute (could be done in pairs?)
*/
for (i = 0; i < c->nr_attrs; i++) {
- GLuint delta = i*16 + 32;
+ GLuint delta = c->offset[c->idx_to_attr[i]];
- if (intel->gen == 5)
- delta = i * 16 + 32 * 3;
-
- if (delta == c->offset[VERT_RESULT_EDGE]) {
+ if (c->idx_to_attr[i] == VERT_RESULT_EDGE) {
if (force_edgeflag)
brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
else
}
if (i & 1) {
- GLuint delta = i*16 + 32;
-
- if (intel->gen == 5)
- delta = i * 16 + 32 * 3;
+ GLuint delta = c->offset[c->idx_to_attr[c->nr_attrs - 1]] + ATTR_SIZE;
brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));
}
brw_clip_project_vertex(c, dest_ptr );
}
-
-
-
-#define MAX_MRF 16
-
void brw_clip_emit_vue(struct brw_clip_compile *c,
struct brw_indirect vert,
GLboolean allocate,