/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
- Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ Intel funded Tungsten Graphics to
develop this 3D driver.
-
+
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
-
+
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
-
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
+
**********************************************************************/
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
-#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "program/program.h"
void brw_clip_init_planes( struct brw_clip_compile *c )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
if (!c->key.nr_userclip) {
brw_MOV(p, get_element_ud(c->reg.fixed_planes, 0), make_plane_ud( 0, 0, 0xff, 1));
*/
void brw_clip_project_position(struct brw_clip_compile *c, struct brw_reg pos )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
- /* calc rhw
+ /* calc rhw
*/
brw_math_invert(p, get_element(pos, W), get_element(pos, W));
/* value.xyz *= value.rhw
*/
- brw_set_access_mode(p, BRW_ALIGN_16);
- brw_MUL(p, brw_writemask(pos, WRITEMASK_XYZ), pos, brw_swizzle1(pos, W));
- brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_set_default_access_mode(p, BRW_ALIGN_16);
+ brw_MUL(p, brw_writemask(pos, WRITEMASK_XYZ), pos,
+ brw_swizzle(pos, BRW_SWIZZLE_WWWW));
+ brw_set_default_access_mode(p, BRW_ALIGN_1);
}
-static void brw_clip_project_vertex( struct brw_clip_compile *c,
+static void brw_clip_project_vertex( struct brw_clip_compile *c,
struct brw_indirect vert_addr )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
struct brw_reg tmp = get_tmp(c);
GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
brw_MOV(p, tmp, deref_4f(vert_addr, hpos_offset));
brw_clip_project_position(c, tmp);
brw_MOV(p, deref_4f(vert_addr, ndc_offset), tmp);
-
+
release_tmp(c, tmp);
}
-/* Interpolate between two vertices and put the result into a0.0.
+/* Interpolate between two vertices and put the result into a0.0.
* Increment a0.0 accordingly.
*
* Beware that dest_ptr can be equal to v0_ptr!
struct brw_reg t0,
bool force_edgeflag)
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
struct brw_reg t_nopersp, v0_ndc_copy;
GLuint slot;
* back on Ironlake, so needn't change it
*/
brw_copy_indirect_to_indirect(p, dest_ptr, v0_ptr, 1);
-
+
/* First handle the 3D and NDC interpolation, in case we
* need noperspective interpolation. Doing it early has no
/* t_nopersp = vec4(v1.xy, dest.xy) */
brw_MOV(p, t_nopersp, deref_4f(v1_ptr, delta));
brw_MOV(p, tmp, deref_4f(dest_ptr, delta));
- brw_set_access_mode(p, BRW_ALIGN_16);
+ brw_set_default_access_mode(p, BRW_ALIGN_16);
brw_MOV(p,
brw_writemask(t_nopersp, WRITEMASK_ZW),
- brw_swizzle(tmp, 0, 1, 0, 1));
+ brw_swizzle(tmp, BRW_SWIZZLE_XYXY));
/* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */
brw_ADD(p, t_nopersp, t_nopersp,
- negate(brw_swizzle(v0_ndc_copy, 0, 1, 0, 1)));
+ negate(brw_swizzle(v0_ndc_copy, BRW_SWIZZLE_XYXY)));
/* Add the absolute values of the X and Y deltas so that if
* the points aren't in the same place on the screen we get
*/
brw_ADD(p,
brw_writemask(t_nopersp, WRITEMASK_XY),
- brw_abs(brw_swizzle(t_nopersp, 0, 2, 0, 0)),
- brw_abs(brw_swizzle(t_nopersp, 1, 3, 0, 0)));
- brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_abs(brw_swizzle(t_nopersp, BRW_SWIZZLE_XZXZ)),
+ brw_abs(brw_swizzle(t_nopersp, BRW_SWIZZLE_YWYW)));
+ brw_set_default_access_mode(p, BRW_ALIGN_1);
/* If the points are in the same place, just substitute a
* value to avoid divide-by-zero
vec1(t_nopersp),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
- brw_MOV(p, t_nopersp, brw_imm_vf4(VF_ONE, VF_ZERO, VF_ZERO, VF_ZERO));
+ brw_MOV(p, t_nopersp, brw_imm_vf4(brw_float_to_vf(1.0),
+ brw_float_to_vf(0.0),
+ brw_float_to_vf(0.0),
+ brw_float_to_vf(0.0)));
brw_ENDIF(p);
/* Now compute t_nopersp = t_nopersp.y/t_nopersp.x and broadcast it. */
brw_math_invert(p, get_element(t_nopersp, 0), get_element(t_nopersp, 0));
brw_MUL(p, vec1(t_nopersp), vec1(t_nopersp),
vec1(suboffset(t_nopersp, 1)));
- brw_set_access_mode(p, BRW_ALIGN_16);
- brw_MOV(p, t_nopersp, brw_swizzle(t_nopersp, 0, 0, 0, 0));
- brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_set_default_access_mode(p, BRW_ALIGN_16);
+ brw_MOV(p, t_nopersp, brw_swizzle(t_nopersp, BRW_SWIZZLE_XXXX));
+ brw_set_default_access_mode(p, BRW_ALIGN_1);
release_tmp(c, tmp);
release_tmp(c, v0_ndc_copy);
if (varying == VARYING_SLOT_EDGE) {
- if (force_edgeflag)
+ if (force_edgeflag)
brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
else
brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
*/
GLuint interp = c->key.interpolation_mode.mode[slot];
- if (interp != INTERP_QUALIFIER_FLAT) {
+ if (interp != INTERP_MODE_FLAT) {
struct brw_reg tmp = get_tmp(c);
struct brw_reg t =
- interp == INTERP_QUALIFIER_NOPERSPECTIVE ? t_nopersp : t0;
+ interp == INTERP_MODE_NOPERSPECTIVE ? t_nopersp : t0;
brw_MUL(p,
vec4(brw_null_reg()),
release_tmp(c, t_nopersp);
}
-void brw_clip_emit_vue(struct brw_clip_compile *c,
+void brw_clip_emit_vue(struct brw_clip_compile *c,
struct brw_indirect vert,
enum brw_urb_write_flags flags,
GLuint header)
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
bool allocate = flags & BRW_URB_WRITE_ALLOCATE;
brw_clip_ff_sync(c);
brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
- /* Send each vertex as a seperate write to the urb. This
+ /* Send each vertex as a separate write to the urb. This
* is different to the concept in brw_sf_emit.c, where
* subsequent writes are used to build up a single urb
- * entry. Each of these writes instantiates a seperate
+ * entry. Each of these writes instantiates a separate
* urb entry - (I think... what about 'allocate'?)
*/
- brw_urb_WRITE(p,
+ brw_urb_WRITE(p,
allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
0,
c->reg.R0,
flags,
c->nr_regs + 1, /* msg length */
- allocate ? 1 : 0, /* response_length */
+ allocate ? 1 : 0, /* response_length */
0, /* urb offset */
BRW_URB_SWIZZLE_NONE);
}
void brw_clip_kill_thread(struct brw_clip_compile *c)
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
brw_clip_ff_sync(c);
/* Send an empty message to kill the thread and release any
* allocated urb entry:
*/
- brw_urb_WRITE(p,
+ brw_urb_WRITE(p,
retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
0,
c->reg.R0,
void brw_clip_copy_flatshaded_attributes( struct brw_clip_compile *c,
GLuint to, GLuint from )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
for (int i = 0; i < c->vue_map.num_slots; i++) {
- if (c->key.interpolation_mode.mode[i] == INTERP_QUALIFIER_FLAT) {
+ if (c->key.interpolation_mode.mode[i] == INTERP_MODE_FLAT) {
brw_MOV(p,
byte_offset(c->reg.vertex[to], brw_vue_slot_to_offset(i)),
byte_offset(c->reg.vertex[from], brw_vue_slot_to_offset(i)));
void brw_clip_init_clipmask( struct brw_clip_compile *c )
{
- struct brw_compile *p = &c->func;
+ struct brw_codegen *p = &c->func;
struct brw_reg incoming = get_element_ud(c->reg.R0, 2);
- struct brw_context *brw = p->brw;
-
- /* Shift so that lowest outcode bit is rightmost:
+
+ /* Shift so that lowest outcode bit is rightmost:
*/
brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26));
/* Rearrange userclip outcodes so that they come directly after
* the fixed plane bits.
*/
- if (brw->gen == 5 || brw->is_g4x)
+ if (p->devinfo->gen == 5 || p->devinfo->is_g4x)
brw_AND(p, tmp, incoming, brw_imm_ud(0xff<<14));
else
brw_AND(p, tmp, incoming, brw_imm_ud(0x3f<<14));
brw_SHR(p, tmp, tmp, brw_imm_ud(8));
brw_OR(p, c->reg.planemask, c->reg.planemask, tmp);
-
+
release_tmp(c, tmp);
}
}
void brw_clip_ff_sync(struct brw_clip_compile *c)
{
- struct brw_compile *p = &c->func;
- struct brw_context *brw = p->brw;
+ struct brw_codegen *p = &c->func;
- if (brw->gen == 5) {
- brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
+ if (p->devinfo->gen == 5) {
brw_AND(p, brw_null_reg(), c->reg.ff_sync, brw_imm_ud(0x1));
+ brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_Z);
brw_IF(p, BRW_EXECUTE_1);
{
brw_OR(p, c->reg.ff_sync, c->reg.ff_sync, brw_imm_ud(0x1));
0 /* eot */);
}
brw_ENDIF(p);
- brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
}
}
void brw_clip_init_ff_sync(struct brw_clip_compile *c)
{
- struct brw_context *brw = c->func.brw;
+ struct brw_codegen *p = &c->func;
- if (brw->gen == 5) {
- struct brw_compile *p = &c->func;
-
+ if (p->devinfo->gen == 5) {
brw_MOV(p, c->reg.ff_sync, brw_imm_ud(0));
}
}