brw_fs_alloc_reg_sets(compiler);
brw_vec4_alloc_reg_set(compiler);
+ compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
+
compiler->scalar_stage[MESA_SHADER_VERTEX] =
devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =