void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
- bool scalar_vs;
- bool scalar_gs;
+ bool scalar_stage[MESA_SHADER_STAGES];
struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
};
int num_slots;
};
+void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
+
/**
* Convert a VUE slot number into a byte offset within the VUE.
*/