struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
};
+struct brw_compiler *
+brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
+
/**
* Program key structures.
bool compute_sample_id:1;
unsigned line_aa:2;
bool high_quality_derivatives:1;
+ bool force_dual_color_blend:1;
uint16_t drawable_height;
uint64_t input_slots_valid;
bool uses_instanceid;
bool uses_basevertex;
bool uses_baseinstance;
+ bool uses_drawid;
};
struct brw_tcs_prog_data
/** @} */
+struct brw_compiler *
+brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
+
/**
* Compile a vertex shader.
*