brw_validate_textures(brw);
+ brw_predraw_resolve_inputs(brw);
+
const int sampler_state_size = 16; /* 16 bytes */
estimated_buffer_space_needed = 512; /* batchbuffer commands */
estimated_buffer_space_needed += (BRW_MAX_TEX_UNIT *
struct brw_bo *bo =
intel_bufferobj_buffer(brw,
intel_buffer_object(indirect_buffer),
- indirect, 3 * sizeof(GLuint));
+ indirect, 3 * sizeof(GLuint), false);
brw->compute.num_work_groups_bo = bo;
brw->compute.num_work_groups_offset = indirect;