brw->max_vs_threads = 70;
brw->max_gs_threads = 70;
brw->urb.size = 128;
+ brw->urb.min_vs_entries = 32;
brw->urb.max_vs_entries = 640;
brw->urb.max_gs_entries = 256;
} else if (brw->gt == 2) {
brw->max_vs_threads = 280;
brw->max_gs_threads = 256;
brw->urb.size = 256;
+ brw->urb.min_vs_entries = 64;
brw->urb.max_vs_entries = 1664;
brw->urb.max_gs_entries = 640;
} else if (brw->gt == 3) {
brw->max_vs_threads = 280;
brw->max_gs_threads = 256;
brw->urb.size = 512;
+ brw->urb.min_vs_entries = 64;
brw->urb.max_vs_entries = 1664;
brw->urb.max_gs_entries = 640;
}
brw->max_vs_threads = 36;
brw->max_gs_threads = 36;
brw->urb.size = 128;
+ brw->urb.min_vs_entries = 32;
brw->urb.max_vs_entries = 512;
brw->urb.max_gs_entries = 192;
} else if (brw->gt == 2) {
brw->max_vs_threads = 128;
brw->max_gs_threads = 128;
brw->urb.size = 256;
+ brw->urb.min_vs_entries = 32;
brw->urb.max_vs_entries = 704;
brw->urb.max_gs_entries = 320;
} else {
brw->max_vs_threads = 60;
brw->max_gs_threads = 60;
brw->urb.size = 64; /* volume 5c.5 section 5.1 */
+ brw->urb.min_vs_entries = 24;
brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
brw->urb.max_gs_entries = 256;
} else {
brw->max_vs_threads = 24;
brw->max_gs_threads = 21; /* conservative; 24 if rendering disabled */
brw->urb.size = 32; /* volume 5c.5 section 5.1 */
+ brw->urb.min_vs_entries = 24;
brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
brw->urb.max_gs_entries = 256;
}
if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+ ctx->Debug.DebugOutput = GL_FALSE;
if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
+ ctx->Debug.DebugOutput = GL_TRUE;
/* Turn on some extra GL_ARB_debug_output generation. */
brw->perf_debug = true;
}
brw_fs_alloc_reg_sets(brw);
+ brw_vec4_alloc_reg_set(brw);
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
brw_init_shader_time(brw);