functions->NewTransformFeedback = brw_new_transform_feedback;
functions->DeleteTransformFeedback = brw_delete_transform_feedback;
- functions->GetTransformFeedbackVertexCount =
- brw_get_transform_feedback_vertex_count;
- if (brw->gen >= 7) {
+ if (brw->intelScreen->has_mi_math_and_lrr) {
+ functions->BeginTransformFeedback = hsw_begin_transform_feedback;
+ functions->EndTransformFeedback = hsw_end_transform_feedback;
+ functions->PauseTransformFeedback = hsw_pause_transform_feedback;
+ functions->ResumeTransformFeedback = hsw_resume_transform_feedback;
+ } else if (brw->gen >= 7) {
functions->BeginTransformFeedback = gen7_begin_transform_feedback;
functions->EndTransformFeedback = gen7_end_transform_feedback;
functions->PauseTransformFeedback = gen7_pause_transform_feedback;
functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
+ functions->GetTransformFeedbackVertexCount =
+ brw_get_transform_feedback_vertex_count;
} else {
functions->BeginTransformFeedback = brw_begin_transform_feedback;
functions->EndTransformFeedback = brw_end_transform_feedback;
ctx->Const.MaxTransformFeedbackSeparateComponents =
BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
- ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
+ ctx->Const.AlwaysUseGetTransformFeedbackVertexCount =
+ !brw->intelScreen->has_mi_math_and_lrr;
int max_samples;
const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
ctx->Const.MaxClipPlanes = 8;
ctx->Const.LowerTessLevel = true;
+ ctx->Const.PrimitiveRestartForPatches = true;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
}
_mesa_meta_free(&brw->ctx);
- brw_meta_fast_clear_free(brw);
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
/* Force a report. */