#include "main/vtxfmt.h"
#include "main/texobj.h"
#include "main/framebuffer.h"
+#include "main/stencil.h"
+#include "main/state.h"
#include "vbo/vbo_context.h"
fb->DefaultGeometry.NumSamples);
}
-static bool
-intel_disable_rb_aux_buffer(struct brw_context *brw, const struct brw_bo *bo)
-{
- const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
- bool found = false;
-
- for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
- const struct intel_renderbuffer *irb =
- intel_renderbuffer(fb->_ColorDrawBuffers[i]);
-
- if (irb && irb->mt->bo == bo) {
- found = brw->draw_aux_buffer_disabled[i] = true;
- }
- }
-
- return found;
-}
-
static void
-intel_update_state(struct gl_context * ctx, GLuint new_state)
+intel_update_state(struct gl_context * ctx)
{
+ GLuint new_state = ctx->NewState;
struct brw_context *brw = brw_context(ctx);
- struct intel_texture_object *tex_obj;
- struct intel_renderbuffer *depth_irb;
if (ctx->swrast_context)
_swrast_InvalidateState(ctx, new_state);
- _vbo_InvalidateState(ctx, new_state);
brw->NewGLState |= new_state;
- _mesa_unlock_context_textures(ctx);
-
- /* Resolve the depth buffer's HiZ buffer. */
- depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
- if (depth_irb && depth_irb->mt) {
- intel_miptree_prepare_depth(brw, depth_irb->mt,
- depth_irb->mt_level,
- depth_irb->mt_layer,
- depth_irb->layer_count);
- }
-
- memset(brw->draw_aux_buffer_disabled, 0,
- sizeof(brw->draw_aux_buffer_disabled));
-
- /* Resolve depth buffer and render cache of each enabled texture. */
- int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
- for (int i = 0; i <= maxEnabledUnit; i++) {
- if (!ctx->Texture.Unit[i]._Current)
- continue;
- tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
- if (!tex_obj || !tex_obj->mt)
- continue;
-
- /* We need inte_texture_object::_Format to be valid */
- intel_finalize_mipmap_tree(brw, i);
-
- bool aux_supported;
- intel_miptree_prepare_texture(brw, tex_obj->mt, tex_obj->_Format,
- &aux_supported);
-
- if (!aux_supported && brw->gen >= 9 &&
- intel_disable_rb_aux_buffer(brw, tex_obj->mt->bo)) {
- perf_debug("Sampling renderbuffer with non-compressible format - "
- "turning off compression");
- }
-
- brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
-
- if (tex_obj->base.StencilSampling ||
- tex_obj->mt->format == MESA_FORMAT_S_UINT8) {
- intel_update_r8stencil(brw, tex_obj->mt);
- }
- }
-
- /* Resolve color for each active shader image. */
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- const struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
-
- if (unlikely(prog && prog->info.num_images)) {
- for (unsigned j = 0; j < prog->info.num_images; j++) {
- struct gl_image_unit *u =
- &ctx->ImageUnits[prog->sh.ImageUnits[j]];
- tex_obj = intel_texture_object(u->TexObj);
+ if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
+ _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
- if (tex_obj && tex_obj->mt) {
- intel_miptree_prepare_image(brw, tex_obj->mt);
-
- if (intel_miptree_is_lossless_compressed(brw, tex_obj->mt) &&
- intel_disable_rb_aux_buffer(brw, tex_obj->mt->bo)) {
- perf_debug("Using renderbuffer as shader image - turning "
- "off lossless compression");
- }
-
- brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
- }
- }
- }
+ if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) {
+ brw->stencil_enabled = _mesa_stencil_is_enabled(ctx);
+ brw->stencil_two_sided = _mesa_stencil_is_two_sided(ctx);
+ brw->stencil_write_enabled =
+ _mesa_stencil_is_write_enabled(ctx, brw->stencil_two_sided);
}
- /* Resolve color buffers for non-coherent framebuffer fetch. */
- if (!ctx->Extensions.MESA_shader_framebuffer_fetch &&
- ctx->FragmentProgram._Current &&
- ctx->FragmentProgram._Current->info.outputs_read) {
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
+ if (new_state & _NEW_POLYGON)
+ brw->polygon_front_bit = _mesa_polygon_get_front_bit(ctx);
- for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
- const struct intel_renderbuffer *irb =
- intel_renderbuffer(fb->_ColorDrawBuffers[i]);
-
- if (irb) {
- intel_miptree_prepare_fb_fetch(brw, irb->mt, irb->mt_level,
- irb->mt_layer, irb->layer_count);
- }
- }
- }
-
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
- struct intel_renderbuffer *irb =
- intel_renderbuffer(fb->_ColorDrawBuffers[i]);
-
- if (irb == NULL || irb->mt == NULL)
- continue;
-
- intel_miptree_prepare_render(brw, irb->mt, irb->mt_level,
- irb->mt_layer, irb->layer_count,
- ctx->Color.sRGBEnabled);
- }
-
- _mesa_lock_context_textures(ctx);
+ intel_prepare_render(brw);
if (new_state & _NEW_BUFFERS) {
intel_update_framebuffer(ctx, ctx->DrawBuffer);
intel_glFlush(ctx);
if (brw->batch.last_bo)
- brw_bo_wait_rendering(brw, brw->batch.last_bo);
+ brw_bo_wait_rendering(brw->batch.last_bo);
}
static void
else
gen4_init_queryobj_functions(functions);
brw_init_compute_functions(functions);
- if (brw->gen >= 7)
- brw_init_conditional_render_functions(functions);
+ brw_init_conditional_render_functions(functions);
functions->QueryInternalFormat = brw_query_internal_format;
ctx->Const.Max3DTextureLevels = 12; /* 2048 */
ctx->Const.MaxArrayTextureLayers = brw->gen >= 7 ? 2048 : 512;
ctx->Const.MaxTextureMbytes = 1536;
- ctx->Const.MaxTextureRectSize = 1 << 12;
+ ctx->Const.MaxTextureRectSize = brw->gen >= 7 ? 16384 : 8192;
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MaxTextureLodBias = 15.0;
ctx->Const.StripTextureBorder = true;
brw->is_baytrail = devinfo->is_baytrail;
brw->is_haswell = devinfo->is_haswell;
brw->is_cherryview = devinfo->is_cherryview;
- brw->is_broxton = devinfo->is_broxton;
+ brw->is_broxton = devinfo->is_broxton || devinfo->is_geminilake;
brw->has_llc = devinfo->has_llc;
brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
return;
}
- intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
- drawable->w, drawable->h,
- buffer->pitch);
+ struct intel_mipmap_tree *mt =
+ intel_miptree_create_for_bo(brw,
+ bo,
+ intel_rb_format(rb),
+ 0,
+ drawable->w,
+ drawable->h,
+ 1,
+ buffer->pitch,
+ MIPTREE_LAYOUT_FOR_SCANOUT);
+ if (!mt) {
+ brw_bo_unreference(bo);
+ return;
+ }
+
+ if (!intel_update_winsys_renderbuffer_miptree(brw, rb, mt,
+ drawable->w, drawable->h,
+ buffer->pitch)) {
+ brw_bo_unreference(bo);
+ intel_miptree_release(&mt);
+ return;
+ }
if (_mesa_is_front_buffer_drawing(fb) &&
(buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
if (last_mt && last_mt->bo == buffer->bo)
return;
- intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
- buffer->width, buffer->height,
- buffer->pitch);
+ enum isl_colorspace colorspace;
+ switch (_mesa_get_format_color_encoding(intel_rb_format(rb))) {
+ case GL_SRGB:
+ colorspace = ISL_COLORSPACE_SRGB;
+ break;
+ case GL_LINEAR:
+ colorspace = ISL_COLORSPACE_LINEAR;
+ break;
+ default:
+ unreachable("Invalid color encoding");
+ }
+
+ struct intel_mipmap_tree *mt =
+ intel_miptree_create_for_dri_image(intel, buffer, GL_TEXTURE_2D,
+ colorspace, true);
+ if (!mt)
+ return;
+
+ if (!intel_update_winsys_renderbuffer_miptree(intel, rb, mt,
+ buffer->width, buffer->height,
+ buffer->pitch)) {
+ intel_miptree_release(&mt);
+ return;
+ }
if (_mesa_is_front_buffer_drawing(fb) &&
buffer_type == __DRI_IMAGE_BUFFER_FRONT &&