i965: Make texture validation code use texture objects, not units.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
index 9ed8bc64bb3028ff6a63fbfb7cc5521318c0d314..addacf2cf80c63029c5e19051276fb63526c2325 100644 (file)
@@ -73,6 +73,7 @@
 #include "tnl/t_pipeline.h"
 #include "util/ralloc.h"
 #include "util/debug.h"
+#include "util/disk_cache.h"
 #include "isl/isl.h"
 
 /***************************************
@@ -1065,7 +1066,7 @@ brwCreateContext(gl_api api,
    vbo_use_buffer_objects(ctx);
    vbo_always_unmap_buffers(ctx);
 
-   brw_disk_cache_init(brw);
+   brw->ctx.Cache = brw->screen->disk_cache;
 
    return true;
 }