(struct brw_context *) driContextPriv->driverPrivate;
struct gl_context *ctx = &brw->ctx;
- /* Dump a final BMP in case the application doesn't call SwapBuffers */
- if (INTEL_DEBUG & DEBUG_AUB) {
- intel_batchbuffer_flush(brw);
- aub_dump_bmp(&brw->ctx);
- }
-
_mesa_meta_free(&brw->ctx);
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {