if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+ ctx->Debug.DebugOutput = GL_FALSE;
if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
+ ctx->Debug.DebugOutput = GL_TRUE;
/* Turn on some extra GL_ARB_debug_output generation. */
brw->perf_debug = true;