brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
- brw->intelScreen->compiler->precise_trig =
- driQueryOptionb(&brw->optionCache, "precise_trig");
+ if (driQueryOptionb(&brw->optionCache, "precise_trig"))
+ brw->intelScreen->compiler->precise_trig = true;
ctx->Const.ForceGLSLExtensionsWarn =
driQueryOptionb(options, "force_glsl_extensions_warn");