nvc0: disable tessellation on maxwell
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
index 8150b943bc8ebe7b53e71e6fb99def27c087431c..f428f58c69aa2a35165670c4a609ec9adb9b91fb 100644 (file)
@@ -505,6 +505,18 @@ brw_initialize_context_constants(struct brw_context *brw)
       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
       ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
       ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
+
+      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms =
+         BRW_MAX_IMAGES;
+      ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms =
+         (brw->intelScreen->compiler->scalar_vs ? BRW_MAX_IMAGES : 0);
+      ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms =
+         BRW_MAX_IMAGES;
+      ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
+      ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs =
+         MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS;
+      ctx->Const.MaxImageSamples = 0;
+      ctx->Const.MaxCombinedImageUniforms = 3 * BRW_MAX_IMAGES;
    }
 
    /* Gen6 converts quads to polygon in beginning of 3D pipeline,
@@ -871,6 +883,10 @@ brwCreateContext(gl_api api,
 
    brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
 
+   brw->use_resource_streamer = screen->has_resource_streamer &&
+      (brw_env_var_as_boolean("INTEL_USE_HW_BT", false) ||
+       brw_env_var_as_boolean("INTEL_USE_GATHER", false));
+
    ctx->VertexProgram._MaintainTnlProgram = true;
    ctx->FragmentProgram._MaintainTexEnvProgram = true;
 
@@ -937,6 +953,10 @@ intelDestroyContext(__DRIcontext * driContextPriv)
    if (brw->wm.base.scratch_bo)
       drm_intel_bo_unreference(brw->wm.base.scratch_bo);
 
+   gen7_reset_hw_bt_pool_offsets(brw);
+   drm_intel_bo_unreference(brw->hw_bt_pool.bo);
+   brw->hw_bt_pool.bo = NULL;
+
    drm_intel_gem_context_destroy(brw->hw_ctx);
 
    if (ctx->swrast_context) {