ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
}
- ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true;
+ ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
/* ARB_viewport_array */
if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {