/*
- Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ Copyright 2003 VMware, Inc.
Copyright (C) Intel Corp. 2006. All Rights Reserved.
- Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ Intel funded Tungsten Graphics to
develop this 3D driver.
-
+
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
-
+
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
-
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
+
**********************************************************************/
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
}
static void
-intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+intel_viewport(struct gl_context *ctx)
{
struct brw_context *brw = brw_context(ctx);
__DRIcontext *driContext = brw->driContext;
- (void) x;
- (void) y;
- (void) w;
- (void) h;
-
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
dri2InvalidateDrawable(driContext->driDrawablePriv);
dri2InvalidateDrawable(driContext->driReadablePriv);
functions->GetSamplePosition = gen6_get_sample_position;
}
-/**
- * Return array of MSAA modes supported by the hardware. The array is
- * terminated by -1 and sorted in decreasing order.
- */
-static const int*
-brw_supported_msaa_modes(const struct brw_context *brw)
-{
- static const int gen7_samples[] = {8, 4, 0, -1};
- static const int gen6_samples[] = {4, 0, -1};
- static const int gen4_samples[] = {0, -1};
-
- if (brw->gen >= 7) {
- return gen7_samples;
- } else if (brw->gen == 6) {
- return gen6_samples;
- } else {
- return gen4_samples;
- }
-}
-
-/**
- * Override GL_MAX_SAMPLES and related constants according to value of driconf
- * option 'clamp_max_samples'.
- */
-static void
-brw_override_max_samples(struct brw_context *brw)
-{
- const int clamp_max_samples = driQueryOptioni(&brw->optionCache,
- "clamp_max_samples");
- if (clamp_max_samples < 0)
- return;
-
- const int *supported_msaa_modes = brw_supported_msaa_modes(brw);
- int max_samples = 0;
-
- /* Select the largest supported MSAA mode that does not exceed
- * clamp_max_samples.
- */
- for (int i = 0; supported_msaa_modes[i] != -1; ++i) {
- if (supported_msaa_modes[i] <= clamp_max_samples) {
- max_samples = supported_msaa_modes[i];
- break;
- }
- }
-
- brw->ctx.Const.MaxSamples = max_samples;
- brw->ctx.Const.MaxColorTextureSamples = max_samples;
- brw->ctx.Const.MaxDepthTextureSamples = max_samples;
- brw->ctx.Const.MaxIntegerSamples = max_samples;
-}
-
static void
brw_initialize_context_constants(struct brw_context *brw)
{
ctx->Const.MaxDualSourceDrawBuffers = 1;
ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
- ctx->Const.FragmentProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
ctx->Const.MaxTextureUnits =
MIN2(ctx->Const.MaxTextureCoordUnits,
- ctx->Const.FragmentProgram.MaxTextureImageUnits);
- ctx->Const.VertexProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
if (brw->gen >= 7)
- ctx->Const.GeometryProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
else
- ctx->Const.GeometryProgram.MaxTextureImageUnits = 0;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
ctx->Const.MaxCombinedTextureImageUnits =
- ctx->Const.VertexProgram.MaxTextureImageUnits +
- ctx->Const.FragmentProgram.MaxTextureImageUnits +
- ctx->Const.GeometryProgram.MaxTextureImageUnits;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
ctx->Const.MaxTextureLevels = 14; /* 8192 */
if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
ctx->Const.MaxArrayTextureLayers = 512;
ctx->Const.MaxTextureRectSize = 1 << 12;
-
+
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MaxRenderbufferSize = 8192;
ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
- const int max_samples = brw_supported_msaa_modes(brw)[0];
+ int max_samples;
+ const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
+ const int clamp_max_samples =
+ driQueryOptioni(&brw->optionCache, "clamp_max_samples");
+
+ if (clamp_max_samples < 0) {
+ max_samples = msaa_modes[0];
+ } else {
+ /* Select the largest supported MSAA mode that does not exceed
+ * clamp_max_samples.
+ */
+ max_samples = 0;
+ for (int i = 0; msaa_modes[i] != 0; ++i) {
+ if (msaa_modes[i] <= clamp_max_samples) {
+ max_samples = msaa_modes[i];
+ break;
+ }
+ }
+ }
+
ctx->Const.MaxSamples = max_samples;
ctx->Const.MaxColorTextureSamples = max_samples;
ctx->Const.MaxDepthTextureSamples = max_samples;
if (brw->gen >= 5 || brw->is_g4x)
ctx->Const.MaxClipPlanes = 8;
- ctx->Const.VertexProgram.MaxNativeInstructions = 16 * 1024;
- ctx->Const.VertexProgram.MaxAluInstructions = 0;
- ctx->Const.VertexProgram.MaxTexInstructions = 0;
- ctx->Const.VertexProgram.MaxTexIndirections = 0;
- ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
- ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
- ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
- ctx->Const.VertexProgram.MaxNativeAttribs = 16;
- ctx->Const.VertexProgram.MaxNativeTemps = 256;
- ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
- ctx->Const.VertexProgram.MaxNativeParameters = 1024;
- ctx->Const.VertexProgram.MaxEnvParams =
- MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
- ctx->Const.VertexProgram.MaxEnvParams);
-
- ctx->Const.FragmentProgram.MaxNativeInstructions = 1024;
- ctx->Const.FragmentProgram.MaxNativeAluInstructions = 1024;
- ctx->Const.FragmentProgram.MaxNativeTexInstructions = 1024;
- ctx->Const.FragmentProgram.MaxNativeTexIndirections = 1024;
- ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
- ctx->Const.FragmentProgram.MaxNativeTemps = 256;
- ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
- ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
- ctx->Const.FragmentProgram.MaxEnvParams =
- MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
- ctx->Const.FragmentProgram.MaxEnvParams);
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
+ MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
+
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
+ MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
/* Fragment shaders use real, 32-bit twos-complement integers for all
* integer types.
*/
- ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
- ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
- ctx->Const.FragmentProgram.LowInt.Precision = 0;
- ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.LowInt;
- ctx->Const.FragmentProgram.MediumInt = ctx->Const.FragmentProgram.LowInt;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
if (brw->gen >= 7) {
- ctx->Const.FragmentProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
- ctx->Const.VertexProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
- ctx->Const.GeometryProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
- ctx->Const.FragmentProgram.MaxAtomicBuffers = BRW_MAX_ABO;
- ctx->Const.VertexProgram.MaxAtomicBuffers = BRW_MAX_ABO;
- ctx->Const.GeometryProgram.MaxAtomicBuffers = BRW_MAX_ABO;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
}
if (brw->gen >= 6) {
ctx->Const.MaxVarying = 32;
- ctx->Const.VertexProgram.MaxOutputComponents = 128;
- ctx->Const.GeometryProgram.MaxInputComponents = 64;
- ctx->Const.GeometryProgram.MaxOutputComponents = 128;
- ctx->Const.FragmentProgram.MaxInputComponents = 128;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
}
/* We want the GLSL compiler to emit code that uses condition codes */
- for (int i = 0; i < MESA_SHADER_TYPES; i++) {
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
ctx->ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
}
- ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true;
+ ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
+ ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
+
+ /* ARB_viewport_array */
+ if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {
+ ctx->Const.MaxViewports = GEN7_NUM_VIEWPORTS;
+ ctx->Const.ViewportSubpixelBits = 0;
+
+ /* Cast to float before negating becuase MaxViewportWidth is unsigned.
+ */
+ ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
+ ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
+ }
}
/**
struct dd_function_table functions;
struct gl_config visual;
- if (flags & ~(__DRI_CTX_FLAG_DEBUG
- | __DRI_CTX_FLAG_FORWARD_COMPATIBLE
- | __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS)) {
+ /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
+ * provides us with context reset notifications.
+ */
+ uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
+ | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
+
+ if (screen->has_context_reset_notification)
+ allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
+
+ if (flags & ~allowed_flags) {
*dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
return false;
}
return false;
}
+ driContextSetFlags(ctx, flags);
+
/* Initialize the software rasterizer and helper modules.
*
* As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
}
}
- /* Notification of GPU resets requires hardware contexts and a kernel new
- * enough to support DRM_IOCTL_I915_GET_RESET_STATS, which isn't upstream
- * yet.
- */
- if (notify_reset) {
- /* This is the wrong error code, but the correct error code (one that
- * will cause EGL to generate EGL_BAD_MATCH) doesn't seem to exist.
- */
- *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
- intelDestroyContext(driContextPriv);
- return false;
- }
-
brw_init_surface_formats(brw);
if (brw->is_g4x || brw->gen >= 5) {
_mesa_compute_version(ctx);
- /* Here we override context constants. We apply the overrides after
- * calculation of the context version because we do not want the overridden
- * constants to change the version.
- */
- brw_override_max_samples(brw);
-
_mesa_initialize_dispatch_tables(ctx);
_mesa_initialize_vbo_vtxfmt(ctx);
if (driContextPriv) {
struct gl_context *ctx = &brw->ctx;
struct gl_framebuffer *fb, *readFb;
+ struct intel_renderbuffer *rb = NULL;
if (driDrawPriv == NULL && driReadPriv == NULL) {
fb = _mesa_get_incomplete_framebuffer();
} else {
fb = driDrawPriv->driverPrivate;
readFb = driReadPriv->driverPrivate;
+ rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
}
intel_gles3_srgb_workaround(brw, fb);
intel_gles3_srgb_workaround(brw, readFb);
- intel_prepare_render(brw);
+ if (rb && !rb->mt) {
+ /* If we don't have buffers for the drawable yet, force a call to
+ * getbuffers here so we can have a default drawable size. */
+ intel_prepare_render(brw);
+ }
+
_mesa_make_current(ctx, fb, readFb);
} else {
_mesa_make_current(NULL, NULL, NULL);
unsigned num_samples = rb->Base.Base.NumSamples;
- if (rb->mt &&
- rb->mt->region &&
- rb->mt->region == region)
- return;
+ /* Check and see if we're already bound to the right
+ * buffer object
+ */
+ if (num_samples == 0) {
+ if (rb->mt &&
+ rb->mt->region &&
+ rb->mt->region->bo == region->bo)
+ return;
+ } else {
+ if (rb->mt &&
+ rb->mt->singlesample_mt &&
+ rb->mt->singlesample_mt->region &&
+ rb->mt->singlesample_mt->region->bo == region->bo)
+ return;
+ }
intel_miptree_release(&rb->mt);
rb->mt = intel_miptree_create_for_image_buffer(intel,