#define BRW_NEW_NR_VS_SURFACES 0x80000
#define BRW_NEW_INDEX_BUFFER 0x100000
#define BRW_NEW_VS_CONSTBUF 0x200000
-#define BRW_NEW_WM_CONSTBUF 0x200000
+#define BRW_NEW_WM_CONSTBUF 0x400000
struct brw_state_flags {
/** State update flags signalled by mesa internals */
struct brw_fragment_program {
struct gl_fragment_program program;
GLuint id; /**< serial no. to identify frag progs, never re-used */
- GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
-
- GLboolean use_const_buffer;
/** for debugging, which texture units are referenced */
GLbitfield tex_units_used;
};
+struct brw_shader {
+ struct gl_shader base;
+
+ /** Shader IR transformed for native compile, at link time. */
+ struct exec_list *ir;
+};
+
+struct brw_shader_program {
+ struct gl_shader_program base;
+};
+
+enum param_conversion {
+ PARAM_NO_CONVERT,
+ PARAM_CONVERT_F2I,
+ PARAM_CONVERT_F2U,
+ PARAM_CONVERT_F2B,
+};
/* Data about a particular attempt to compile a program. Note that
* there can be many of these, each in a different GL state
GLuint total_scratch;
GLuint nr_params; /**< number of float params/constants */
+ GLuint nr_pull_params;
GLboolean error;
+ int dispatch_width;
/* Pointer to tracked values (only valid once
* _mesa_load_state_parameters has been called at runtime).
*/
- const GLfloat *param[BRW_MAX_CURBE];
+ const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
+ enum param_conversion param_convert[MAX_UNIFORMS * 4];
+ const float *pull_param[MAX_UNIFORMS * 4];
+ enum param_conversion pull_param_convert[MAX_UNIFORMS * 4];
};
struct brw_sf_prog_data {
*/
#define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
+struct brw_vertex_buffer {
+ /** Buffer object containing the uploaded vertex data */
+ drm_intel_bo *bo;
+ uint32_t offset;
+ /** Byte stride between elements in the uploaded array */
+ GLuint stride;
+};
struct brw_vertex_element {
const struct gl_client_array *glarray;
+ int buffer;
+
/** The corresponding Mesa vertex attribute */
gl_vert_attrib attrib;
/** Size of a complete element */
GLuint element_size;
- /** Number of uploaded elements for this input. */
- GLuint count;
- /** Byte stride between elements in the uploaded array */
- GLuint stride;
/** Offset of the first element within the buffer object */
unsigned int offset;
- /** Buffer object containing the uploaded vertex data */
- drm_intel_bo *bo;
};
struct {
struct brw_state_flags dirty;
- GLuint nr_color_regions;
- struct intel_region *color_regions[MAX_DRAW_BUFFERS];
struct intel_region *depth_region;
/**
struct {
struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
+ struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
+ struct {
+ uint32_t handle;
+ uint32_t offset;
+ uint32_t stride;
+ } current_buffers[VERT_ATTRIB_MAX];
struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
GLuint nr_enabled;
-
-#define BRW_NR_UPLOAD_BUFS 17
-#define BRW_UPLOAD_INIT_SIZE (128*1024)
-
- struct {
- drm_intel_bo *bo;
- GLuint offset;
- } upload;
+ GLuint nr_buffers, nr_current_buffers;
/* Summary of size and varying of active arrays, so we can check
* for changes to this state:
*/
struct brw_vertex_info info;
unsigned int min_index, max_index;
+
+ /* Offset from start of vertex buffer so we can avoid redefining
+ * the same VB packed over and over again.
+ */
+ unsigned int start_vertex_bias;
} vb;
struct {
/* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
drm_intel_bo *bo;
unsigned int offset;
- unsigned int size;
+
/* Offset to index buffer index to use in CMD_3D_PRIM so that we can
* avoid re-uploading the IB packet over and over if we're actually
* referencing the same index buffer.
const struct gl_vertex_program *vertex_program;
const struct gl_fragment_program *fragment_program;
-
- /* For populating the gtt:
- */
- GLuint next_free_page;
-
/* hw-dependent 3DSTATE_VF_STATISTICS opcode */
uint32_t CMD_VF_STATISTICS;
/* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
drm_intel_bo *const_bo;
/** Binding table of pointers to surf_bo entries */
- drm_intel_bo *bind_bo;
uint32_t bind_bo_offset;
- drm_intel_bo *surf_bo[BRW_VS_MAX_SURF];
uint32_t surf_offset[BRW_VS_MAX_SURF];
GLuint nr_surfaces;
} vs;
drm_intel_bo *sampler_bo;
/** Binding table of pointers to surf_bo entries */
- drm_intel_bo *bind_bo;
uint32_t bind_bo_offset;
- drm_intel_bo *surf_bo[BRW_WM_MAX_SURF];
uint32_t surf_offset[BRW_WM_MAX_SURF];
drm_intel_bo *prog_bo;
drm_intel_bo *state_bo;
- drm_intel_bo *const_bo;
+ drm_intel_bo *const_bo; /* pull constant buffer. */
+ /**
+ * This is the push constant BO on gen6.
+ *
+ * Pre-gen6, push constants live in the CURBE.
+ */
+ drm_intel_bo *push_const_bo;
} wm;
drm_intel_bo *depth_stencil_state_bo;
drm_intel_bo *color_calc_state_bo;
- drm_intel_bo *state_bo;
uint32_t state_offset;
} cc;
#define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
-
+struct brw_instruction_info {
+ char *name;
+ int nsrc;
+ int ndst;
+ GLboolean is_arith;
+};
+extern const struct brw_instruction_info brw_opcodes[128];
/*======================================================================
* brw_vtbl.c
* brw_context.c
*/
GLboolean brwCreateContext( int api,
- const __GLcontextModes *mesaVis,
+ const struct gl_config *mesaVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate);
int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
/* brw_state.c */
-void brw_enable(GLcontext * ctx, GLenum cap, GLboolean state);
-void brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval);
+void brw_enable(struct gl_context * ctx, GLenum cap, GLboolean state);
+void brw_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
/*======================================================================
* Inline conversion functions. These are better-typed than the
* macros used previously:
*/
static INLINE struct brw_context *
-brw_context( GLcontext *ctx )
+brw_context( struct gl_context *ctx )
{
return (struct brw_context *)ctx;
}
return (const struct brw_fragment_program *) p;
}
-#endif
+static inline
+float convert_param(enum param_conversion conversion, float param)
+{
+ union {
+ float f;
+ uint32_t u;
+ int32_t i;
+ } fi;
+
+ switch (conversion) {
+ case PARAM_NO_CONVERT:
+ return param;
+ case PARAM_CONVERT_F2I:
+ fi.i = param;
+ return fi.f;
+ case PARAM_CONVERT_F2U:
+ fi.u = param;
+ return fi.f;
+ case PARAM_CONVERT_F2B:
+ if (param != 0.0)
+ fi.i = 1;
+ else
+ fi.i = 0;
+ return fi.f;
+ default:
+ return param;
+ }
+}
+GLboolean brw_do_cubemap_normalize(struct exec_list *instructions);
+
+#endif