*
* CURBE - constant URB entry. An urb region (entry) used to hold
* constant values which the fixed function units can be instructed to
- * preload into the GRF when spawining a thread.
+ * preload into the GRF when spawning a thread.
*
* VUE - vertex URB entry. An urb entry holding a vertex and usually
* a vertex header. The header contains control information and
* special and may be overwritten.
*
* MRF - message register file. Threads communicate (and terminate)
- * by sending messages. Message parameters are placed in contigous
+ * by sending messages. Message parameters are placed in contiguous
* MRF registers. All program output is via these messages. URB
* entries are populated by sending a message to the shared URB
* function containing the new data, together with a control word,
* Handles blending and (presumably) depth and stencil testing.
*/
-#define BRW_FALLBACK_TEXTURE 0x1
+
#define BRW_MAX_CURBE (32*16)
struct brw_context;
#define BRW_NEW_PRIMITIVE 0x40
#define BRW_NEW_CONTEXT 0x80
#define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
-#define BRW_NEW_INPUT_VARYING 0x200
#define BRW_NEW_PSP 0x800
-#define BRW_NEW_METAOPS 0x1000
+#define BRW_NEW_WM_SURFACES 0x1000
#define BRW_NEW_FENCE 0x2000
-#define BRW_NEW_LOCK 0x4000
-#define BRW_NEW_INDICES 0x8000
-#define BRW_NEW_VERTICES 0x10000
+#define BRW_NEW_INDICES 0x4000
+#define BRW_NEW_VERTICES 0x8000
/**
* Used for any batch entry with a relocated pointer that will be used
* by any 3D rendering.
*/
-#define BRW_NEW_BATCH 0x8000
+#define BRW_NEW_BATCH 0x10000
/** brw->depth_region updated */
-#define BRW_NEW_DEPTH_BUFFER 0x10000
+#define BRW_NEW_DEPTH_BUFFER 0x20000
+#define BRW_NEW_NR_WM_SURFACES 0x40000
+#define BRW_NEW_NR_VS_SURFACES 0x80000
+#define BRW_NEW_INDEX_BUFFER 0x100000
struct brw_state_flags {
/** State update flags signalled by mesa internals */
GLuint cache;
};
+
+/** Subclass of Mesa vertex program */
struct brw_vertex_program {
struct gl_vertex_program program;
GLuint id;
- GLuint param_state; /* flags indicating state tracked by params */
+ dri_bo *const_buffer; /** Program constant buffer/surface */
+ GLboolean use_const_buffer;
};
-
+/** Subclass of Mesa fragment program */
struct brw_fragment_program {
struct gl_fragment_program program;
- GLuint id;
- GLuint param_state; /* flags indicating state tracked by params */
-};
+ GLuint id; /**< serial no. to identify frag progs, never re-used */
+ GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
+ GLboolean use_const_buffer;
+ dri_bo *const_buffer; /** Program constant buffer/surface */
+ /** for debugging, which texture units are referenced */
+ GLbitfield tex_units_used;
+};
/* Data about a particular attempt to compile a program. Note that
GLuint total_grf;
GLuint total_scratch;
- GLuint nr_params;
+ GLuint nr_params; /**< number of float params/constants */
GLboolean error;
/* Pointer to tracked values (only valid once
GLuint curb_read_length;
GLuint urb_read_length;
GLuint total_grf;
- GLuint outputs_written;
+ GLbitfield64 outputs_written;
+ GLuint nr_params; /**< number of float params/constants */
GLuint inputs_read;
};
-#define BRW_MAX_TEX_UNIT 8
-#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + MAX_DRAW_BUFFERS
+/** Number of texture sampler units */
+#define BRW_MAX_TEX_UNIT 16
+
+/** Max number of render targets in a shader */
+#define BRW_MAX_DRAW_BUFFERS 4
+
+/**
+ * Size of our surface binding table for the WM.
+ * This contains pointers to the drawing surfaces and current texture
+ * objects and shader constant buffers (+2).
+ */
+#define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
+
+/**
+ * Helpers to convert drawing buffers, textures and constant buffers
+ * to surface binding table indexes, for WM.
+ */
+#define SURF_INDEX_DRAW(d) (d)
+#define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
+#define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
+
+/**
+ * Size of surface binding table for the VS.
+ * Only one constant buffer for now.
+ */
+#define BRW_VS_MAX_SURF 1
+
+/**
+ * Only a VS constant buffer
+ */
+#define SURF_INDEX_VERT_CONST_BUFFER 0
+
enum brw_cache_id {
BRW_CC_VP,
GLuint nr_reloc_bufs;
dri_bo *bo;
- GLuint data_size;
struct brw_cache_item *next;
};
struct brw_cache_item **items;
GLuint size, n_items;
- GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
GLuint aux_size[BRW_MAX_CACHE];
char *name[BRW_MAX_CACHE];
};
-
-struct brw_state_pointers {
- struct gl_colorbuffer_attrib *Color;
- struct gl_depthbuffer_attrib *Depth;
- struct gl_fog_attrib *Fog;
- struct gl_hint_attrib *Hint;
- struct gl_light_attrib *Light;
- struct gl_line_attrib *Line;
- struct gl_point_attrib *Point;
- struct gl_polygon_attrib *Polygon;
- GLuint *PolygonStipple;
- struct gl_scissor_attrib *Scissor;
- struct gl_stencil_attrib *Stencil;
- struct gl_texture_attrib *Texture;
- struct gl_transform_attrib *Transform;
- struct gl_viewport_attrib *Viewport;
- struct gl_vertex_program_state *VertexProgram;
- struct gl_fragment_program_state *FragmentProgram;
-};
-
/* Considered adding a member to this struct to document which flags
* an update might raise so that ordering of the state atoms can be
* checked or derived at runtime. Dropped the idea in favor of having
struct brw_vertex_element {
const struct gl_client_array *glarray;
+ /** The corresponding Mesa vertex attribute */
+ gl_vert_attrib attrib;
/** Size of a complete element */
GLuint element_size;
/** Number of uploaded elements for this input. */
struct brw_vertex_info {
- GLuint varying; /* varying:1[VERT_ATTRIB_MAX] */
GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
};
-
-
-
-/* Cache for TNL programs.
- */
-struct brw_tnl_cache_item {
- GLuint hash;
- void *key;
- void *data;
- struct brw_tnl_cache_item *next;
-};
-
-struct brw_tnl_cache {
- struct brw_tnl_cache_item **items;
- GLuint size, n_items;
-};
-
struct brw_query_object {
struct gl_query_object Base;
unsigned int count;
};
+
+/**
+ * brw_context is derived from intel_context.
+ */
struct brw_context
{
- struct intel_context intel;
+ struct intel_context intel; /**< base class, must be first field */
GLuint primitive;
GLboolean emit_state_always;
- GLboolean tmp_fallback;
- GLboolean no_batch_wrap;
-
+ GLboolean has_surface_tile_offset;
+ GLboolean has_compr4;
+ GLboolean has_negative_rhw_bug;
+ GLboolean has_aa_line_parameters;
+;
struct {
struct brw_state_flags dirty;
- struct brw_tracked_state **atoms;
- GLuint nr_atoms;
- GLuint nr_draw_regions;
- struct intel_region *draw_regions[MAX_DRAW_BUFFERS];
+ GLuint nr_color_regions;
+ struct intel_region *color_regions[MAX_DRAW_BUFFERS];
struct intel_region *depth_region;
/**
int validated_bo_count;
} state;
- struct brw_state_pointers attribs;
- struct brw_cache cache;
+ struct brw_cache cache; /** non-surface items */
+ struct brw_cache surface_cache; /* surface items */
struct brw_cached_batch_item *cached_batch_items;
struct {
struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
+ struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
+ GLuint nr_enabled;
+
#define BRW_NR_UPLOAD_BUFS 17
#define BRW_UPLOAD_INIT_SIZE (128*1024)
*/
const struct _mesa_index_buffer *ib;
+ /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
dri_bo *bo;
unsigned int offset;
- } ib;
-
- struct {
- /* Will be allocated on demand if needed.
+ unsigned int size;
+ /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
+ * avoid re-uploading the IB packet over and over if we're actually
+ * referencing the same index buffer.
*/
- struct brw_state_pointers attribs;
- struct gl_vertex_program *vp;
- struct gl_fragment_program *fp, *fp_tex;
-
- struct gl_buffer_object *vbo;
-
- struct intel_region *saved_draw_region;
- GLuint saved_nr_draw_regions;
- struct intel_region *saved_depth_region;
-
- GLuint restore_draw_buffers[MAX_DRAW_BUFFERS];
- GLuint restore_num_draw_buffers;
-
- struct gl_fragment_program *restore_fp;
-
- GLboolean active;
- } metaops;
-
+ unsigned int start_vertex_offset;
+ } ib;
/* Active vertex program:
*/
*/
GLuint next_free_page;
+ /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
+ uint32_t CMD_VF_STATISTICS;
+ /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
+ uint32_t CMD_PIPELINE_SELECT;
+ int vs_max_threads;
+ int wm_max_threads;
/* BRW_NEW_URB_ALLOCATIONS:
*/
GLuint clip_start;
GLuint sf_start;
GLuint cs_start;
+ GLuint size; /* Hardware URB size, in KB. */
} urb;
/* BRW_NEW_CURBE_OFFSETS:
*/
struct {
- GLuint wm_start;
- GLuint wm_size;
+ GLuint wm_start; /**< pos of first wm const in CURBE buffer */
+ GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
GLuint clip_start;
GLuint clip_size;
GLuint vs_start;
GLuint vs_size;
GLuint total_size;
- /* Dynamic tracker which changes to reflect the state referenced
- * by active fp and vp program parameters:
- */
- struct brw_tracked_state tracked_state;
-
dri_bo *curbe_bo;
/** Offset within curbe_bo of space for current curbe entry */
GLuint curbe_offset;
dri_bo *prog_bo;
dri_bo *state_bo;
+
+ /** Binding table of pointers to surf_bo entries */
+ dri_bo *bind_bo;
+ dri_bo *surf_bo[BRW_VS_MAX_SURF];
+ GLuint nr_surfaces;
} vs;
struct {
struct brw_wm_prog_data *prog_data;
struct brw_wm_compile *compile_data;
- /* Input sizes, calculated from active vertex program:
+ /** Input sizes, calculated from active vertex program.
+ * One bit per fragment program input attribute.
*/
- GLuint input_size_masks[4];
+ GLbitfield input_size_masks[4];
/** Array of surface default colors (texture border color) */
dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
GLuint nr_surfaces;
GLuint max_threads;
- dri_bo *scratch_buffer;
+ dri_bo *scratch_bo;
GLuint sampler_count;
dri_bo *sampler_bo;
* brw_vtbl.c
*/
void brwInitVtbl( struct brw_context *brw );
-void brw_do_flush( struct brw_context *brw,
- GLuint flags );
/*======================================================================
* brw_context.c
/*======================================================================
* brw_tex.c
*/
-void brwUpdateTextureState( struct intel_context *intel );
-void brw_FrameBufferTexInit( struct brw_context *brw,
- struct intel_region *region );
-void brw_FrameBufferTexDestroy( struct brw_context *brw );
void brw_validate_textures( struct brw_context *brw );
-/*======================================================================
- * brw_metaops.c
- */
-
-void brw_init_metaops( struct brw_context *brw );
-void brw_destroy_metaops( struct brw_context *brw );
-
/*======================================================================
* brw_program.c
*/
void brw_upload_urb_fence(struct brw_context *brw);
-void brw_upload_constant_buffer_state(struct brw_context *brw);
+/* brw_curbe.c
+ */
+void brw_upload_cs_urb_state(struct brw_context *brw);
+/* brw_disasm.c */
+int brw_disasm (FILE *file, struct brw_instruction *inst);
/*======================================================================
* Inline conversion functions. These are better-typed than the
return (struct brw_context *)ctx;
}
-#define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
+static INLINE struct brw_vertex_program *
+brw_vertex_program(struct gl_vertex_program *p)
+{
+ return (struct brw_vertex_program *) p;
+}
+
+static INLINE const struct brw_vertex_program *
+brw_vertex_program_const(const struct gl_vertex_program *p)
+{
+ return (const struct brw_vertex_program *) p;
+}
+
+static INLINE struct brw_fragment_program *
+brw_fragment_program(struct gl_fragment_program *p)
+{
+ return (struct brw_fragment_program *) p;
+}
+
+static INLINE const struct brw_fragment_program *
+brw_fragment_program_const(const struct gl_fragment_program *p)
+{
+ return (const struct brw_fragment_program *) p;
+}
#endif