#include "main/mm.h"
#include "main/mtypes.h"
#include "brw_structs.h"
+#include "intel_aub.h"
+#include "program/prog_parameter.h"
#ifdef __cplusplus
extern "C" {
* Handles blending and (presumably) depth and stencil testing.
*/
-#define BRW_MAX_CURBE (32*16)
-
struct brw_context;
-struct brw_instruction;
+struct brw_inst;
struct brw_vs_prog_key;
struct brw_vec4_prog_key;
struct brw_wm_prog_key;
struct brw_wm_prog_data;
+enum brw_cache_id {
+ BRW_CACHE_FS_PROG,
+ BRW_CACHE_BLORP_BLIT_PROG,
+ BRW_CACHE_SF_PROG,
+ BRW_CACHE_VS_PROG,
+ BRW_CACHE_FF_GS_PROG,
+ BRW_CACHE_GS_PROG,
+ BRW_CACHE_CLIP_PROG,
+
+ BRW_MAX_CACHE
+};
+
enum brw_state_id {
- BRW_STATE_URB_FENCE,
+ /* brw_cache_ids must come first - see brw_state_cache.c */
+ BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
BRW_STATE_FRAGMENT_PROGRAM,
BRW_STATE_GEOMETRY_PROGRAM,
BRW_STATE_VERTEX_PROGRAM,
BRW_STATE_INTERPOLATION_MAP,
BRW_STATE_PUSH_CONSTANT_ALLOCATION,
BRW_STATE_NUM_SAMPLES,
+ BRW_STATE_TEXTURE_BUFFER,
+ BRW_STATE_GEN4_UNIT_STATE,
+ BRW_STATE_CC_VP,
+ BRW_STATE_SF_VP,
+ BRW_STATE_CLIP_VP,
+ BRW_STATE_SAMPLER_STATE_TABLE,
+ BRW_STATE_VS_ATTRIB_WORKAROUNDS,
BRW_NUM_STATE_BITS
};
-#define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
-#define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
-#define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
-#define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
-#define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
-#define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
-#define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
-#define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
-#define BRW_NEW_PSP (1 << BRW_STATE_PSP)
-#define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
-#define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
-#define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
-#define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
-#define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
-#define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
+/**
+ * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
+ *
+ * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
+ * When the currently bound shader program differs from the previous draw
+ * call, these will be flagged. They cover brw->{stage}_program and
+ * ctx->{Stage}Program->_Current.
+ *
+ * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
+ * driver perspective. Even if the same shader is bound at the API level,
+ * we may need to switch between multiple versions of that shader to handle
+ * changes in non-orthagonal state.
+ *
+ * Additionally, multiple shader programs may have identical vertex shaders
+ * (for example), or compile down to the same code in the backend. We combine
+ * those into a single program cache entry.
+ *
+ * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
+ * covers the brw_*_prog_data structures, and brw->*.prog_offset.
+ */
+#define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
+/* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
+ * use the normal state upload paths), but the cache is still used. To avoid
+ * polluting the brw_state_cache code with special cases, we retain the dirty
+ * bit for now. It should eventually be removed.
+ */
+#define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
+#define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
+#define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
+#define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
+#define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
+#define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
+#define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
+#define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
+#define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
+#define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
+#define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
+#define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
+#define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
+#define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
+#define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
+#define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
+#define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
+#define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
+#define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
+#define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
+#define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
/**
* Used for any batch entry with a relocated pointer that will be used
* by any 3D rendering.
*/
-#define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
+#define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
/** \see brw.state.depth_region */
-#define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
-#define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
-#define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
-#define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
-#define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
-#define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
-#define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
-#define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
-#define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
-#define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
-#define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
-#define BRW_NEW_ATOMIC_BUFFER (1 << BRW_STATE_ATOMIC_BUFFER)
-#define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
-#define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
-#define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
-#define BRW_NEW_NUM_SAMPLES (1 << BRW_STATE_NUM_SAMPLES)
+#define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
+#define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
+#define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
+#define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
+#define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
+#define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
+#define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
+#define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
+#define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
+#define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
+#define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
+#define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
+#define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
+#define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
+#define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
+#define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
+#define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
+#define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
+#define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
+#define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
+#define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
+#define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
+#define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
struct brw_state_flags {
/** State update flags signalled by mesa internals */
/**
* State update flags signalled as the result of brw_tracked_state updates
*/
- GLuint brw;
- /** State update flags signalled by brw_state_cache.c searches */
- GLuint cache;
-};
-
-#define AUB_TRACE_TYPE_MASK 0x0000ff00
-#define AUB_TRACE_TYPE_NOTYPE (0 << 8)
-#define AUB_TRACE_TYPE_BATCH (1 << 8)
-#define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
-#define AUB_TRACE_TYPE_2D_MAP (6 << 8)
-#define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
-#define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
-#define AUB_TRACE_TYPE_1D_MAP (10 << 8)
-#define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
-#define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
-#define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
-#define AUB_TRACE_TYPE_GENERAL (14 << 8)
-#define AUB_TRACE_TYPE_SURFACE (15 << 8)
-
-/**
- * state_struct_type enum values are encoded with the top 16 bits representing
- * the type to be delivered to the .aub file, and the bottom 16 bits
- * representing the subtype. This macro performs the encoding.
- */
-#define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
-
-enum state_struct_type {
- AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
- AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
- AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
- AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
- AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
- AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
- AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
- AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
- AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
- AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
- AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
- AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
- AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
-
- AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
- AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
- AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
-
- AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
- AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
- AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
- AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
- AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
+ uint64_t brw;
};
-/**
- * Decode a state_struct_type value to determine the type that should be
- * stored in the .aub file.
- */
-static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
-{
- return (ss_type & 0xFFFF0000) >> 16;
-}
-
-/**
- * Decode a state_struct_type value to determine the subtype that should be
- * stored in the .aub file.
- */
-static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
-{
- return ss_type & 0xFFFF;
-}
-
/** Subclass of Mesa vertex program */
struct brw_vertex_program {
struct gl_vertex_program program;
GLuint nr_params; /**< number of float params/constants */
GLuint nr_pull_params;
+ unsigned curb_read_length;
+ unsigned total_scratch;
+
+ /**
+ * Register where the thread expects to find input data from the URB
+ * (typically uniforms, followed by vertex or fragment attributes).
+ */
+ unsigned dispatch_grf_start_reg;
+
+ bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
+
/* Pointers to tracked values (only valid once
* _mesa_load_state_parameters has been called at runtime).
*
* These must be the last fields of the struct (see
* brw_stage_prog_data_compare()).
*/
- const float **param;
- const float **pull_param;
+ const gl_constant_value **param;
+ const gl_constant_value **pull_param;
};
/* Data about a particular attempt to compile a program. Note that
struct brw_wm_prog_data {
struct brw_stage_prog_data base;
- GLuint curb_read_length;
GLuint num_varying_inputs;
- GLuint first_curbe_grf;
- GLuint first_curbe_grf_16;
+ GLuint dispatch_grf_start_reg_16;
GLuint reg_blocks;
GLuint reg_blocks_16;
- GLuint total_scratch;
struct {
/** @{
/** @} */
} binding_table;
+ uint8_t computed_depth_mode;
+
+ bool no_8;
bool dual_src_blend;
bool uses_pos_offset;
bool uses_omask;
+ bool uses_kill;
uint32_t prog_offset_16;
/**
struct brw_stage_prog_data base;
struct brw_vue_map vue_map;
- /**
- * Register where the thread expects to find input data from the URB
- * (typically uniforms, followed by per-vertex inputs).
- */
- unsigned dispatch_grf_start_reg;
-
- GLuint curb_read_length;
GLuint urb_read_length;
GLuint total_grf;
- GLuint total_scratch;
/* Used for calculating urb partitions. In the VS, this is the size of the
* URB entry used for both input and output to the thread. In the GS, this
* is the size of the URB entry used for output.
*/
GLuint urb_entry_size;
+
+ bool simd8;
};
GLbitfield64 inputs_read;
bool uses_vertexid;
-};
-
-
-/* Note: brw_gs_prog_data_compare() must be updated when adding fields to
- * this struct!
- */
-struct brw_gs_prog_data
-{
- struct brw_vec4_prog_data base;
-
- /**
- * Size of an output vertex, measured in HWORDS (32 bytes).
- */
- unsigned output_vertex_size_hwords;
-
- unsigned output_topology;
-
- /**
- * Size of the control data (cut bits or StreamID bits), in hwords (32
- * bytes). 0 if there is no control data.
- */
- unsigned control_data_header_size_hwords;
-
- /**
- * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
- * if the control data is StreamID bits, or
- * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
- * Ignored if control_data_header_size is 0.
- */
- unsigned control_data_format;
-
- bool include_primitive_id;
-
- int invocations;
-
- /**
- * True if the thread should be dispatched in DUAL_INSTANCE mode, false if
- * it should be dispatched in DUAL_OBJECT mode.
- */
- bool dual_instanced_dispatch;
+ bool uses_instanceid;
};
/** Number of texture sampler units */
2 /* shader time, pull constants */)
#define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
-#define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
+
+/* Note: brw_gs_prog_data_compare() must be updated when adding fields to
+ * this struct!
+ */
+struct brw_gs_prog_data
+{
+ struct brw_vec4_prog_data base;
+
+ /**
+ * Size of an output vertex, measured in HWORDS (32 bytes).
+ */
+ unsigned output_vertex_size_hwords;
+
+ unsigned output_topology;
+
+ /**
+ * Size of the control data (cut bits or StreamID bits), in hwords (32
+ * bytes). 0 if there is no control data.
+ */
+ unsigned control_data_header_size_hwords;
+
+ /**
+ * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
+ * if the control data is StreamID bits, or
+ * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
+ * Ignored if control_data_header_size is 0.
+ */
+ unsigned control_data_format;
+
+ bool include_primitive_id;
+
+ int invocations;
+
+ /**
+ * Dispatch mode, can be any of:
+ * GEN7_GS_DISPATCH_MODE_DUAL_OBJECT
+ * GEN7_GS_DISPATCH_MODE_DUAL_INSTANCE
+ * GEN7_GS_DISPATCH_MODE_SINGLE
+ */
+ int dispatch_mode;
+
+ /**
+ * Gen6 transform feedback enabled flag.
+ */
+ bool gen6_xfb_enabled;
+
+ /**
+ * Gen6: Provoking vertex convention for odd-numbered triangles
+ * in tristrips.
+ */
+ GLuint pv_first:1;
+
+ /**
+ * Gen6: Number of varyings that are output to transform feedback.
+ */
+ GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
+
+ /**
+ * Gen6: Map from the index of a transform feedback binding table entry to the
+ * gl_varying_slot that should be streamed out through that binding table
+ * entry.
+ */
+ unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
+
+ /**
+ * Gen6: Map from the index of a transform feedback binding table entry to the
+ * swizzles that should be used when streaming out data through that
+ * binding table entry.
+ */
+ unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
+};
/**
* Stride in bytes between shader_time entries.
*/
#define SHADER_TIME_STRIDE 64
-enum brw_cache_id {
- BRW_CC_VP,
- BRW_CC_UNIT,
- BRW_WM_PROG,
- BRW_BLORP_BLIT_PROG,
- BRW_BLORP_CONST_COLOR_PROG,
- BRW_SAMPLER,
- BRW_WM_UNIT,
- BRW_SF_PROG,
- BRW_SF_VP,
- BRW_SF_UNIT, /* scissor state on gen6 */
- BRW_VS_UNIT,
- BRW_VS_PROG,
- BRW_FF_GS_UNIT,
- BRW_FF_GS_PROG,
- BRW_GS_PROG,
- BRW_CLIP_VP,
- BRW_CLIP_UNIT,
- BRW_CLIP_PROG,
-
- BRW_MAX_CACHE
-};
-
struct brw_cache_item {
/**
* Effectively part of the key, cache_id identifies what kind of state
- * buffer is involved, and also which brw->state.dirty.cache flag should
- * be set when this cache item is chosen.
+ * buffer is involved, and also which dirty flag should set.
*/
enum brw_cache_id cache_id;
/** 32-bit hash of the key data */
ST_FS16_RESET,
};
-/* Flags for brw->state.cache.
- */
-#define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
-#define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
-#define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
-#define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
-#define CACHE_NEW_BLORP_CONST_COLOR_PROG (1<<BRW_BLORP_CONST_COLOR_PROG)
-#define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
-#define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
-#define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
-#define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
-#define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
-#define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
-#define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
-#define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
-#define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
-#define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
-#define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
-#define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
-#define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
-
struct brw_vertex_buffer {
/** Buffer object containing the uploaded vertex data */
drm_intel_bo *bo;
/** SAMPLER_STATE count and table offset */
uint32_t sampler_count;
uint32_t sampler_offset;
-
- /** Offsets in the batch to sampler default colors (texture border color) */
- uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
};
unsigned mocs,
bool rw);
- /** Upload a SAMPLER_STATE table. */
- void (*upload_sampler_state_table)(struct brw_context *brw,
- struct gl_program *prog,
- struct brw_stage_state *stage_state);
-
/**
* Send the appropriate state packets to configure depth, stencil, and
* HiZ buffers (i965+ only)
bool always_flush_cache;
bool disable_throttling;
bool precompile;
- bool disable_derivative_optimization;
driOptionCache optionCache;
/** @} */
bool is_g4x;
bool is_baytrail;
bool is_haswell;
+ bool is_cherryview;
bool has_hiz;
bool has_separate_stencil;
bool has_compr4;
bool has_negative_rhw_bug;
bool has_pln;
+ bool no_simd8;
+ bool use_rep_send;
/**
* Some versions of Gen hardware don't do centroid interpolation correctly
/* Whether the last depth/stencil packets were both NULL. */
bool no_depth_or_stencil;
+ /* The last PMA stall bits programmed. */
+ uint32_t pma_stall_bits;
+
+ struct {
+ /** Does the current draw use the index buffer? */
+ bool indexed;
+
+ int start_vertex_location;
+ int base_vertex_location;
+
+ /**
+ * Buffer and offset used for GL_ARB_shader_draw_parameters
+ * (for now, only gl_BaseVertex).
+ */
+ drm_intel_bo *draw_params_bo;
+ uint32_t draw_params_offset;
+ } draw;
+
struct {
struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
* the same VB packed over and over again.
*/
unsigned int start_vertex_bias;
+
+ /**
+ * Certain vertex attribute formats aren't natively handled by the
+ * hardware and require special VS code to fix up their values.
+ *
+ * These bitfields indicate which workarounds are needed.
+ */
+ uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
} vb;
struct {
*/
struct {
GLuint vsize; /* vertex size plus header in urb registers */
+ GLuint gsize; /* GS output size in urb registers */
GLuint csize; /* constant buffer size in urb registers */
GLuint sfsize; /* setup data size in urb registers */
GLuint cs_start;
GLuint size; /* Hardware URB size, in KB. */
- /* gen6: True if the most recently sent _3DSTATE_URB message allocated
+ /* True if the most recently sent _3DSTATE_URB message allocated
* URB space for the GS.
*/
- bool gen6_gs_previously_active;
+ bool gs_present;
} urb;
GLuint vs_size;
GLuint total_size;
+ /**
+ * Pointer to the (intel_upload.c-generated) BO containing the uniforms
+ * for upload to the CURBE.
+ */
drm_intel_bo *curbe_bo;
/** Offset within curbe_bo of space for current curbe entry */
GLuint curbe_offset;
- /** Offset within curbe_bo of space for next curbe entry */
- GLuint curbe_next_offset;
-
- /**
- * Copy of the last set of CURBEs uploaded. Frequently we'll end up
- * in brw_curbe.c with the same set of constant data to be uploaded,
- * so we'd rather not upload new constants in that case (it can cause
- * a pipeline bubble since only up to 4 can be pipelined at a time).
- */
- GLfloat *last_buf;
- /**
- * Allocation for where to calculate the next set of CURBEs.
- * It's a hot enough path that malloc/free of that data matters.
- */
- GLfloat *next_buf;
- GLuint last_bufsz;
} curbe;
/**
uint32_t state_offset;
uint32_t bind_bo_offset;
- uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
+ /**
+ * Surface offsets for the binding table. We only need surfaces to
+ * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
+ * need in this case.
+ */
+ uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
} ff_gs;
struct {
uint32_t prog_offset;
uint32_t state_offset;
uint32_t vp_offset;
+ bool viewport_transform_enable;
} sf;
struct {
* Gen6. See brw_update_null_renderbuffer_surface().
*/
drm_intel_bo *multisampled_null_render_target_bo;
+ uint32_t fast_clear_op;
} wm;
struct {
uint32_t offset;
uint32_t size;
- enum state_struct_type type;
+ enum aub_state_struct_type type;
} *state_batch_list;
int state_batch_count;
double report_time;
} shader_time;
+ struct brw_fast_clear_state *fast_clear_state;
+
__DRIcontext *driContext;
struct intel_screen *intelScreen;
};
extern const char *brw_get_renderer_string(unsigned deviceID);
-extern void intelFinish(struct gl_context * ctx);
-
enum {
DRI_CONF_BO_REUSE_DISABLED,
DRI_CONF_BO_REUSE_ALL
void brw_meta_stencil_updownsample(struct brw_context *brw,
struct intel_mipmap_tree *src,
struct intel_mipmap_tree *dst);
+
+bool brw_meta_fast_clear(struct brw_context *brw,
+ struct gl_framebuffer *fb,
+ GLbitfield mask,
+ bool partial_clear);
+
+void
+brw_meta_resolve_color(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+void
+brw_meta_fast_clear_free(struct brw_context *brw);
+
+
/*======================================================================
* brw_misc_state.c
*/
/* brw_disasm.c */
int brw_disassemble_inst(FILE *file, struct brw_context *brw,
- struct brw_instruction *inst, bool is_compacted);
+ struct brw_inst *inst, bool is_compacted);
/* brw_vs.c */
gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
void brw_upload_ubo_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct brw_stage_state *stage_state,
- struct brw_stage_prog_data *prog_data);
+ struct brw_stage_prog_data *prog_data,
+ bool dword_pitch);
void brw_upload_abo_surfaces(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_stage_state *stage_state,
struct gl_framebuffer *fb,
GLuint index,
GLfloat *result);
+void
+gen6_set_sample_maps(struct gl_context *ctx);
/* gen8_multisample_state.c */
void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
+void
+gen6_emit_depth_stencil_hiz(struct brw_context *brw,
+ struct intel_mipmap_tree *depth_mt,
+ uint32_t depth_offset, uint32_t depthbuffer_format,
+ uint32_t depth_surface_type,
+ struct intel_mipmap_tree *stencil_mt,
+ bool hiz, bool separate_stencil,
+ uint32_t width, uint32_t height,
+ uint32_t tile_x, uint32_t tile_y);
+
void
gen7_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer, enum gen6_hiz_op op);
-extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1];
+uint32_t get_hw_prim_for_gl_prim(int mode);
void
brw_setup_vec4_key_clip_info(struct brw_context *brw,
bool program_uses_clip_distance);
void
-gen6_upload_vec4_push_constants(struct brw_context *brw,
- const struct gl_program *prog,
- const struct brw_vec4_prog_data *prog_data,
- struct brw_stage_state *stage_state,
- enum state_struct_type type);
+gen6_upload_push_constants(struct brw_context *brw,
+ const struct gl_program *prog,
+ const struct brw_stage_prog_data *prog_data,
+ struct brw_stage_state *stage_state,
+ enum aub_state_struct_type type);
/* ================================================================
* From linux kernel i386 header files, copes with odd sizes better