struct brw_wm_prog_key;
struct brw_wm_prog_data;
+enum brw_cache_id {
+ BRW_CACHE_FS_PROG,
+ BRW_CACHE_BLORP_BLIT_PROG,
+ BRW_CACHE_SF_PROG,
+ BRW_CACHE_VS_PROG,
+ BRW_CACHE_FF_GS_PROG,
+ BRW_CACHE_GS_PROG,
+ BRW_CACHE_CLIP_PROG,
+
+ BRW_MAX_CACHE
+};
+
enum brw_state_id {
- BRW_STATE_URB_FENCE,
+ /* brw_cache_ids must come first - see brw_state_cache.c */
+ BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
BRW_STATE_FRAGMENT_PROGRAM,
BRW_STATE_GEOMETRY_PROGRAM,
BRW_STATE_VERTEX_PROGRAM,
BRW_STATE_SF_VP,
BRW_STATE_CLIP_VP,
BRW_STATE_SAMPLER_STATE_TABLE,
+ BRW_STATE_VS_ATTRIB_WORKAROUNDS,
BRW_NUM_STATE_BITS
};
+/**
+ * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
+ *
+ * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
+ * When the currently bound shader program differs from the previous draw
+ * call, these will be flagged. They cover brw->{stage}_program and
+ * ctx->{Stage}Program->_Current.
+ *
+ * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
+ * driver perspective. Even if the same shader is bound at the API level,
+ * we may need to switch between multiple versions of that shader to handle
+ * changes in non-orthagonal state.
+ *
+ * Additionally, multiple shader programs may have identical vertex shaders
+ * (for example), or compile down to the same code in the backend. We combine
+ * those into a single program cache entry.
+ *
+ * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
+ * covers the brw_*_prog_data structures, and brw->*.prog_offset.
+ */
+#define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
+/* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
+ * use the normal state upload paths), but the cache is still used. To avoid
+ * polluting the brw_state_cache code with special cases, we retain the dirty
+ * bit for now. It should eventually be removed.
+ */
+#define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
+#define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
+#define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
+#define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
+#define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
+#define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
#define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
#define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
#define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
#define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
#define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
#define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
+#define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
struct brw_state_flags {
/** State update flags signalled by mesa internals */
* State update flags signalled as the result of brw_tracked_state updates
*/
uint64_t brw;
- /**
- * State update flags that used to be signalled by brw_state_cache.c
- * searches.
- *
- * Now almost all of that state is just streamed out on demand, but the
- * flags for those state blobs updating have stayed in the same bitfield.
- * brw_state_cache.c still flags CACHE_NEW_*_PROG.
- */
- GLuint cache;
};
/** Subclass of Mesa vertex program */
*/
unsigned dispatch_grf_start_reg;
+ bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
+
/* Pointers to tracked values (only valid once
* _mesa_load_state_parameters has been called at runtime).
*
/** @} */
} binding_table;
+ uint8_t computed_depth_mode;
+
bool no_8;
bool dual_src_blend;
bool uses_pos_offset;
* is the size of the URB entry used for output.
*/
GLuint urb_entry_size;
+
+ bool simd8;
};
*/
#define SHADER_TIME_STRIDE 64
-enum brw_cache_id {
- BRW_CACHE_FS_PROG,
- BRW_CACHE_BLORP_BLIT_PROG,
- BRW_CACHE_SF_PROG,
- BRW_CACHE_VS_PROG,
- BRW_CACHE_FF_GS_PROG,
- BRW_CACHE_GS_PROG,
- BRW_CACHE_CLIP_PROG,
-
- BRW_MAX_CACHE
-};
-
struct brw_cache_item {
/**
* Effectively part of the key, cache_id identifies what kind of state
- * buffer is involved, and also which brw->state.dirty.cache flag should
- * be set when this cache item is chosen.
+ * buffer is involved, and also which dirty flag should set.
*/
enum brw_cache_id cache_id;
/** 32-bit hash of the key data */
ST_FS16_RESET,
};
-/* Flags for brw->state.cache.
- */
-#define CACHE_NEW_WM_PROG (1 << BRW_CACHE_FS_PROG)
-#define CACHE_NEW_BLORP_BLIT_PROG (1 << BRW_CACHE_BLORP_BLIT_PROG)
-#define CACHE_NEW_SF_PROG (1 << BRW_CACHE_SF_PROG)
-#define CACHE_NEW_VS_PROG (1 << BRW_CACHE_VS_PROG)
-#define CACHE_NEW_FF_GS_PROG (1 << BRW_CACHE_FF_GS_PROG)
-#define CACHE_NEW_GS_PROG (1 << BRW_CACHE_GS_PROG)
-#define CACHE_NEW_CLIP_PROG (1 << BRW_CACHE_CLIP_PROG)
-
struct brw_vertex_buffer {
/** Buffer object containing the uploaded vertex data */
drm_intel_bo *bo;
bool always_flush_cache;
bool disable_throttling;
bool precompile;
- bool disable_derivative_optimization;
driOptionCache optionCache;
/** @} */
* the same VB packed over and over again.
*/
unsigned int start_vertex_bias;
+
+ /**
+ * Certain vertex attribute formats aren't natively handled by the
+ * hardware and require special VS code to fix up their values.
+ *
+ * These bitfields indicate which workarounds are needed.
+ */
+ uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
} vb;
struct {
void brw_upload_ubo_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct brw_stage_state *stage_state,
- struct brw_stage_prog_data *prog_data);
+ struct brw_stage_prog_data *prog_data,
+ bool dword_pitch);
void brw_upload_abo_surfaces(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_stage_state *stage_state,