*/
drm_intel_bo *draw_params_bo;
uint32_t draw_params_offset;
+
+ /**
+ * The value of gl_DrawID for the current _mesa_prim. This always comes
+ * in from it's own vertex buffer since it's not part of the indirect
+ * draw parameters.
+ */
+ int gl_drawid;
+ drm_intel_bo *draw_id_bo;
+ uint32_t draw_id_offset;
} draw;
struct {