#include "main/macros.h"
#include "main/mtypes.h"
#include "brw_structs.h"
-#include "brw_compiler.h"
-#include "intel_aub.h"
+#include "compiler/brw_compiler.h"
#include "isl/isl.h"
#include "blorp/blorp.h"
-#include <intel_bufmgr.h>
+#include <brw_bufmgr.h>
-#include "intel_debug.h"
+#include "common/gen_debug.h"
#include "intel_screen.h"
#include "intel_tex_obj.h"
#include "intel_resolve_map.h"
};
-/**
- * Bitmask indicating which fragment shader inputs represent varyings (and
- * hence have to be delivered to the fragment shader by the SF/SBE stage).
- */
-#define BRW_FS_VARYING_INPUT_MASK \
- (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
- ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
-
-
struct brw_sf_prog_data {
GLuint urb_read_length;
GLuint total_grf;
};
-/**
- * We always program SF to start reading at an offset of 1 (2 varying slots)
- * from the start of the vertex URB entry. This causes it to skip:
- * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
- * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
- */
-#define BRW_SF_URB_ENTRY_READ_OFFSET 1
-
-
struct brw_clip_prog_data {
GLuint curb_read_length; /* user planes? */
GLuint clip_mode;
/** Number of texture sampler units */
#define BRW_MAX_TEX_UNIT 32
-/** Max number of render targets in a shader */
-#define BRW_MAX_DRAW_BUFFERS 8
-
/** Max number of UBOs in a shader */
#define BRW_MAX_UBO 14
/** Max number of image uniforms in a shader */
#define BRW_MAX_IMAGES 32
-/**
- * Max number of binding table entries used for stream output.
- *
- * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
- * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
- *
- * On Gen6, the size of transform feedback data is limited not by the number
- * of components but by the number of binding table entries we set aside. We
- * use one binding table entry for a float, one entry for a vector, and one
- * entry per matrix column. Since the only way we can communicate our
- * transform feedback capabilities to the client is via
- * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
- * worst case, in which all the varyings are floats, so we use up one binding
- * table entry per component. Therefore we need to set aside at least 64
- * binding table entries for use by transform feedback.
- *
- * Note: since we don't currently pack varyings, it is currently impossible
- * for the client to actually use up all of these binding table entries--if
- * all of their varyings were floats, they would run out of varying slots and
- * fail to link. But that's a bug, so it seems prudent to go ahead and
- * allocate the number of binding table entries we will need once the bug is
- * fixed.
- */
-#define BRW_MAX_SOL_BINDINGS 64
-
/** Maximum number of actual buffers used for stream output */
#define BRW_MAX_SOL_BUFFERS 4
2 + /* shader time, pull constants */ \
1 /* cs num work groups */)
-#define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
-
-/**
- * Stride in bytes between shader_time entries.
- *
- * We separate entries by a cacheline to reduce traffic between EUs writing to
- * different entries.
- */
-#define SHADER_TIME_STRIDE 64
-
struct brw_cache {
struct brw_context *brw;
struct brw_cache_item **items;
- drm_intel_bo *bo;
+ drm_bacon_bo *bo;
GLuint size, n_items;
uint32_t next_offset;
struct brw_vertex_buffer {
/** Buffer object containing the uploaded vertex data */
- drm_intel_bo *bo;
+ drm_bacon_bo *bo;
uint32_t offset;
uint32_t size;
/** Byte stride between elements in the uploaded array */
struct gl_query_object Base;
/** Last query BO associated with this query. */
- drm_intel_bo *bo;
+ drm_bacon_bo *bo;
/** Last index in bo with query data for this object. */
int last_index;
struct intel_batchbuffer {
/** Current batchbuffer being queued up. */
- drm_intel_bo *bo;
+ drm_bacon_bo *bo;
/** Last BO submitted to the hardware. Used for glFinish(). */
- drm_intel_bo *last_bo;
+ drm_bacon_bo *last_bo;
#ifdef DEBUG
uint16_t emit, total;
bool needs_sol_reset;
bool state_base_address_emitted;
+ struct drm_i915_gem_relocation_entry *relocs;
+ int reloc_count;
+ int reloc_array_size;
+ /** The validation list */
+ struct drm_i915_gem_exec_object2 *exec_objects;
+ drm_bacon_bo **exec_bos;
+ int exec_count;
+ int exec_array_size;
+ /** The amount of aperture space (in bytes) used by all exec_bos */
+ int aperture_space;
+
struct {
uint32_t *map_next;
int reloc_count;
+ int exec_count;
} saved;
-};
-#define MAX_GS_INPUT_VERTICES 6
+ /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
+ struct hash_table *state_batch_sizes;
+};
#define BRW_MAX_XFB_STREAMS 4
struct gl_transform_feedback_object base;
/** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
- drm_intel_bo *offset_bo;
+ drm_bacon_bo *offset_bo;
/** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
bool zero_offsets;
/** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
GLenum primitive_mode;
+ /**
+ * The maximum number of vertices that we can write without overflowing
+ * any of the buffers currently being used for transform feedback.
+ */
+ unsigned max_index;
+
/**
* Count of primitives generated during this transform feedback operation.
* @{
*/
uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
- drm_intel_bo *prim_count_bo;
+ drm_bacon_bo *prim_count_bo;
unsigned prim_count_buffer_index; /**< in number of uint64_t units */
/** @} */
* unless you're taking additional measures to synchronize thread execution
* across slot size changes.
*/
- drm_intel_bo *scratch_bo;
+ drm_bacon_bo *scratch_bo;
/**
* Scratch slot size allocated for each thread in the buffer object given
struct gen_l3_config;
+enum brw_query_kind {
+ OA_COUNTERS,
+ PIPELINE_STATS
+};
+
+struct brw_perf_query_info
+{
+ enum brw_query_kind kind;
+ const char *name;
+ const char *guid;
+ struct brw_perf_query_counter *counters;
+ int n_counters;
+ size_t data_size;
+
+ /* OA specific */
+ uint64_t oa_metrics_set_id;
+ int oa_format;
+
+ /* For indexing into the accumulator[] ... */
+ int gpu_time_offset;
+ int gpu_clock_offset;
+ int a_offset;
+ int b_offset;
+ int c_offset;
+};
+
/**
* brw_context is derived from gl_context.
*/
} vtbl;
- dri_bufmgr *bufmgr;
+ struct brw_bufmgr *bufmgr;
- drm_intel_context *hw_ctx;
+ uint32_t hw_ctx;
/** BO for post-sync nonzero writes for gen6 workaround. */
- drm_intel_bo *workaround_bo;
+ drm_bacon_bo *workaround_bo;
uint8_t pipe_controls_since_last_cs_stall;
/**
- * Set of drm_intel_bo * that have been rendered to within this batchbuffer
+ * Set of drm_bacon_bo * that have been rendered to within this batchbuffer
* and would need flushing before being used from another cache domain that
* isn't coherent with it (i.e. the sampler).
*/
bool no_batch_wrap;
struct {
- drm_intel_bo *bo;
+ drm_bacon_bo *bo;
uint32_t next_offset;
} upload;
bool front_buffer_dirty;
/** Framerate throttling: @{ */
- drm_intel_bo *throttle_batch[2];
+ drm_bacon_bo *throttle_batch[2];
/* Limit the number of outstanding SwapBuffers by waiting for an earlier
* frame of rendering to complete. This gives a very precise cap to the
* Buffer and offset used for GL_ARB_shader_draw_parameters
* (for now, only gl_BaseVertex).
*/
- drm_intel_bo *draw_params_bo;
+ drm_bacon_bo *draw_params_bo;
uint32_t draw_params_offset;
/**
* draw parameters.
*/
int gl_drawid;
- drm_intel_bo *draw_id_bo;
+ drm_bacon_bo *draw_id_bo;
uint32_t draw_id_offset;
} draw;
* an indirect call, and num_work_groups_offset is valid. Otherwise,
* num_work_groups is set based on glDispatchCompute.
*/
- drm_intel_bo *num_work_groups_bo;
+ drm_bacon_bo *num_work_groups_bo;
GLintptr num_work_groups_offset;
const GLuint *num_work_groups;
} compute;
const struct _mesa_index_buffer *ib;
/* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
- drm_intel_bo *bo;
+ drm_bacon_bo *bo;
uint32_t size;
GLuint type;
* Pointer to the (intel_upload.c-generated) BO containing the uniforms
* for upload to the CURBE.
*/
- drm_intel_bo *curbe_bo;
+ drm_bacon_bo *curbe_bo;
/** Offset within curbe_bo of space for current curbe entry */
GLuint curbe_offset;
} curbe;
* Buffer object used in place of multisampled null render targets on
* Gen6. See brw_emit_null_surface_state().
*/
- drm_intel_bo *multisampled_null_render_target_bo;
+ drm_bacon_bo *multisampled_null_render_target_bo;
uint32_t fast_clear_op;
float offset_clamp;
struct brw_stage_state base;
} cs;
- /* RS hardware binding table */
- struct {
- drm_intel_bo *bo;
- uint32_t next_offset;
- } hw_bt_pool;
-
struct {
uint32_t state_offset;
uint32_t blend_state_offset;
bool supported;
} predicate;
+ struct {
+ /* Variables referenced in the XML meta data for OA performance
+ * counters, e.g in the normalization equations.
+ *
+ * All uint64_t for consistent operand types in generated code
+ */
+ struct {
+ uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
+ uint64_t n_eus; /** $EuCoresTotalCount */
+ uint64_t n_eu_slices; /** $EuSlicesTotalCount */
+ uint64_t subslice_mask; /** $SubsliceMask */
+ uint64_t gt_min_freq; /** $GpuMinFrequency */
+ uint64_t gt_max_freq; /** $GpuMaxFrequency */
+ } sys_vars;
+
+ /* OA metric sets, indexed by GUID, as know by Mesa at build time,
+ * to cross-reference with the GUIDs of configs advertised by the
+ * kernel at runtime
+ */
+ struct hash_table *oa_metrics_table;
+
+ struct brw_perf_query_info *queries;
+ int n_queries;
+
+ /* The i915 perf stream we open to setup + enable the OA counters */
+ int oa_stream_fd;
+
+ /* An i915 perf stream fd gives exclusive access to the OA unit that will
+ * report counter snapshots for a specific counter set/profile in a
+ * specific layout/format so we can only start OA queries that are
+ * compatible with the currently open fd...
+ */
+ int current_oa_metrics_set_id;
+ int current_oa_format;
+
+ /* List of buffers containing OA reports */
+ struct exec_list sample_buffers;
+
+ /* Cached list of empty sample buffers */
+ struct exec_list free_sample_buffers;
+
+ int n_active_oa_queries;
+ int n_active_pipeline_stats_queries;
+
+ /* The number of queries depending on running OA counters which
+ * extends beyond brw_end_perf_query() since we need to wait until
+ * the last MI_RPC command has parsed by the GPU.
+ *
+ * Accurate accounting is important here as emitting an
+ * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
+ * effectively hang the gpu.
+ */
+ int n_oa_users;
+
+ /* To help catch an spurious problem with the hardware or perf
+ * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
+ * with a unique ID that we can explicitly check for...
+ */
+ int next_query_start_report_id;
+
+ /**
+ * An array of queries whose results haven't yet been assembled
+ * based on the data in buffer objects.
+ *
+ * These may be active, or have already ended. However, the
+ * results have not been requested.
+ */
+ struct brw_perf_query_object **unaccumulated;
+ int unaccumulated_elements;
+ int unaccumulated_array_size;
+
+ /* The total number of query objects so we can relinquish
+ * our exclusive access to perf if the application deletes
+ * all of its objects. (NB: We only disable perf while
+ * there are no active queries)
+ */
+ int n_query_instances;
+ } perfquery;
+
int num_atoms[BRW_NUM_PIPELINES];
const struct brw_tracked_state render_atoms[76];
const struct brw_tracked_state compute_atoms[11];
- /* If (INTEL_DEBUG & DEBUG_BATCH) */
- struct {
- uint32_t offset;
- uint32_t size;
- enum aub_state_struct_type type;
- int index;
- } *state_batch_list;
- int state_batch_count;
-
uint32_t render_target_format[MESA_FORMAT_COUNT];
bool format_supported_as_render_target[MESA_FORMAT_COUNT];
} l3;
struct {
- drm_intel_bo *bo;
+ drm_bacon_bo *bo;
const char **names;
int *ids;
enum shader_time_shader_type *types;
void brw_emit_query_end(struct brw_context *brw);
void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
bool brw_is_query_pipelined(struct brw_query_object *query);
+uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
+uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
+ uint64_t time0, uint64_t time1);
/** gen6_queryobj.c */
void gen6_init_queryobj_functions(struct dd_function_table *functions);
-void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
-void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
+void brw_write_timestamp(struct brw_context *brw, drm_bacon_bo *bo, int idx);
+void brw_write_depth_count(struct brw_context *brw, drm_bacon_bo *bo, int idx);
/** hsw_queryobj.c */
+void hsw_overflow_result_to_gpr0(struct brw_context *brw,
+ struct brw_query_object *query,
+ int count);
void hsw_init_queryobj_functions(struct dd_function_table *functions);
/** brw_conditional_render.c */
/** intel_batchbuffer.c */
void brw_load_register_mem(struct brw_context *brw,
uint32_t reg,
- drm_intel_bo *bo,
+ drm_bacon_bo *bo,
uint32_t read_domains, uint32_t write_domain,
uint32_t offset);
void brw_load_register_mem64(struct brw_context *brw,
uint32_t reg,
- drm_intel_bo *bo,
+ drm_bacon_bo *bo,
uint32_t read_domains, uint32_t write_domain,
uint32_t offset);
void brw_store_register_mem32(struct brw_context *brw,
- drm_intel_bo *bo, uint32_t reg, uint32_t offset);
+ drm_bacon_bo *bo, uint32_t reg, uint32_t offset);
void brw_store_register_mem64(struct brw_context *brw,
- drm_intel_bo *bo, uint32_t reg, uint32_t offset);
+ drm_bacon_bo *bo, uint32_t reg, uint32_t offset);
void brw_load_register_imm32(struct brw_context *brw,
uint32_t reg, uint32_t imm);
void brw_load_register_imm64(struct brw_context *brw,
uint32_t dest);
void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
uint32_t dest);
-void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
+void brw_store_data_imm32(struct brw_context *brw, drm_bacon_bo *bo,
uint32_t offset, uint32_t imm);
-void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
+void brw_store_data_imm64(struct brw_context *brw, drm_bacon_bo *bo,
uint32_t offset, uint64_t imm);
-/*======================================================================
- * brw_state_dump.c
- */
-void brw_debug_batch(struct brw_context *brw);
-void brw_annotate_aub(struct brw_context *brw);
-
/*======================================================================
* intel_tex_validate.c
*/
void brwInitFragProgFuncs( struct dd_function_table *functions );
-/* Per-thread scratch space is a power-of-two multiple of 1KB. */
-static inline int
-brw_get_scratch_size(int size)
-{
- return MAX2(1024, util_next_power_of_two(size));
-}
void brw_get_scratch_bo(struct brw_context *brw,
- drm_intel_bo **scratch_bo, int size);
+ drm_bacon_bo **scratch_bo, int size);
void brw_alloc_stage_scratch(struct brw_context *brw,
struct brw_stage_state *stage_state,
unsigned per_thread_size,
*/
void brw_upload_cs_urb_state(struct brw_context *brw);
-/* brw_fs_reg_allocate.cpp
- */
-void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
-
-/* brw_vec4_reg_allocate.cpp */
-void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
-
-/* brw_disasm.c */
-int brw_disassemble_inst(FILE *file, const struct gen_device_info *devinfo,
- struct brw_inst *inst, bool is_compacted);
-
/* brw_vs.c */
gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
/* brw_wm_surface_state.c */
void brw_init_surface_formats(struct brw_context *brw);
void brw_create_constant_surface(struct brw_context *brw,
- drm_intel_bo *bo,
+ drm_bacon_bo *bo,
uint32_t offset,
uint32_t size,
uint32_t *out_offset);
void brw_create_buffer_surface(struct brw_context *brw,
- drm_intel_bo *bo,
+ drm_bacon_bo *bo,
uint32_t offset,
uint32_t size,
uint32_t *out_offset);
struct gl_renderbuffer *rb);
uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
+/* brw_performance_query.c */
+void brw_init_performance_queries(struct brw_context *brw);
+
/* intel_buffer_objects.c */
-int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
+int brw_bo_map(struct brw_context *brw, drm_bacon_bo *bo, int write_enable,
const char *bo_name);
-int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
+int brw_bo_map_gtt(struct brw_context *brw, drm_bacon_bo *bo,
const char *bo_name);
/* intel_extensions.c */
void
brw_end_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
+void
+brw_pause_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+void
+brw_resume_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+void
+brw_save_primitives_written_counters(struct brw_context *brw,
+ struct brw_transform_feedback_object *obj);
+void
+brw_compute_xfb_vertices_written(struct brw_context *brw,
+ struct brw_transform_feedback_object *obj);
GLsizei
brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
struct gl_transform_feedback_object *obj,
return (const struct brw_program *) p;
}
-/**
- * Pre-gen6, the register file of the EUs was shared between threads,
- * and each thread used some subset allocated on a 16-register block
- * granularity. The unit states wanted these block counts.
- */
-static inline int
-brw_register_blocks(int reg_count)
-{
- return ALIGN(reg_count, 16) / 16 - 1;
-}
-
-static inline uint32_t
-brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
- uint32_t prog_offset)
-{
- if (brw->gen >= 5) {
- /* Using state base address. */
- return prog_offset;
- }
-
- drm_intel_bo_emit_reloc(brw->batch.bo,
- state_offset,
- brw->cache.bo,
- prog_offset,
- I915_GEM_DOMAIN_INSTRUCTION, 0);
-
- return brw->cache.bo->offset64 + prog_offset;
-}
-
-bool brw_do_cubemap_normalize(struct exec_list *instructions);
-
-extern const char * const conditional_modifier[16];
-extern const char *const pred_ctrl_align16[16];
-
static inline bool
brw_depth_writes_enabled(const struct brw_context *brw)
{
gen6_upload_push_constants(struct brw_context *brw,
const struct gl_program *prog,
const struct brw_stage_prog_data *prog_data,
- struct brw_stage_state *stage_state,
- enum aub_state_struct_type type);
+ struct brw_stage_state *stage_state);
bool
gen9_use_linear_1d_layout(const struct brw_context *brw,
void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
- drm_intel_bo *bo, uint32_t offset,
+ drm_bacon_bo *bo, uint32_t offset,
uint32_t imm_lower, uint32_t imm_upper);
void brw_emit_mi_flush(struct brw_context *brw);
void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);