BRW_STATE_VS_CONSTBUF,
BRW_STATE_PROGRAM_CACHE,
BRW_STATE_STATE_BASE_ADDRESS,
+ BRW_STATE_VUE_MAP_VS,
BRW_STATE_VUE_MAP_GEOM_OUT,
BRW_STATE_TRANSFORM_FEEDBACK,
BRW_STATE_RASTERIZER_DISCARD,
#define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
#define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
#define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
+#define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
#define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
#define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
#define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
GLuint last_bufsz;
} curbe;
+ /**
+ * Layout of vertex data exiting the vertex shader.
+ *
+ * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
+ */
+ struct brw_vue_map vue_map_vs;
+
/**
* Layout of vertex data exiting the geometry portion of the pipleine.
* This comes from the geometry shader if one exists, otherwise from the
*/
void brw_fs_alloc_reg_sets(struct brw_context *brw);
+/* brw_vec4_reg_allocate.cpp */
+void brw_vec4_alloc_reg_set(struct brw_context *brw);
+
/* brw_disasm.c */
int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);